I trying to make a platform game I need to add loops. Can people give me examples of how to integrate loops in a platform game.


1 2 3 4 5 | int sum = 0 ; // initial sum field for ( int index = 1 ; index <= 10 ; index++) { sum += index; // add the number 'index' holds to the sum field } |
1 2 3 4 5 | int sum = 0 ; // initial sum field for ( int index = 1 ; index <= 10 ; index++) { sum += index; // add the number 'index' holds to the sum field } |
1 2 3 4 5 | int sum = 0 ; // initial sum field for ( int index = 1 ; index <= 10 ; index++) { sum += index; // add the number 'index' holds to the sum field } |
1 2 3 4 5 6 7 8 9 | Actor nearestTop = null ; // to hold the closest object found so far (if any) for (Object obj : getObjects( null )) // for each object (actor) in the world { Actor actor = (Actor)obj; // cast object to Actor if (nearestTop == null || nearestTop.getY() > actor.getY()) { // if we do not yet have an actor held as close or if the actor held as close is not as close as this actor from the list nearestTop = actor; // hold this actor from the list } } |