I want to create a bullet hell type of game, and would like to use the tip (final pixel) of my cursor as the player, which moves along with the rest of the mouse.
In the asteroids tutorial, we make a class for the rocket ship, in that the collision part looks like this:
/**
* Check whether we are colliding with an asteroid.
*/
private void checkCollision()
{
Actor a = getOneIntersectingObject(Asteroid.class);
if (a != null)
{
Space space = (Space) getWorld();
space.addObject(new Explosion(), getX(), getY());
space.removeObject(this);
space.gameOver();
}
}
I think the piece I need to pay attention too is “getOneIntersectingObject”. This method is described as “Return an object that intersects this object. This takes the graphical extent of objects into consideration.”.
My problem is that my cursor is not such a graphic.
Would it be possible for me to create a single pixel graphic, and permanently attach it to the end of my cursor?
Or better yet would it be possible for me to create an object, such as a spaceship, which I can move around as I move the mouse, without requiring to hold the mouse button down over the object?
It seems all of the mouseinfo functions require clicking/holding down to move.
If you have played the game Frantic, a flash game, that is exactly what I want.
Thank you
-RAM
P.S: If there is a tutorial I can use to create a game like Frantic, please recommend it.

