Is there a way to use the turn and rotate without actually rotating the actor's image. Or is there an easy way to reset the image to it's original state after a turn? I'd like to use the turn but keep my image the same.


1 2 | turn(n); getImage.rotate(-n); |
1 2 3 | setRotation(myRotation); move( 10 ); setRotation( 0 ); |
1 2 3 4 5 6 | public void move( int distance) { setRotation(myRotation); super .move(distance); setRotation( 0 ); } |