enemie class


public void act() { if(getObjectsInRange(100,false,Rocket.class).size() > 0) { List<Rocket> ships = getObjectsInRange(100,false,Rocket.class); Actor thing = ships.get(0); turnTowards(thing.getX(),thing.getY()); } else { moveRandom(); } } public void shoot() { enemieShot enemieshot = new enemieShot(); getWorld(). addObject(enemieshot, getX(), getY()); enemieShot.setRotation(-90); } }
List<Rocket> ships = getObjectsInRange(100,Rocket.class);
List<Rocket> ships = getObjectsInRange(100,Rocket.class); if (!ships.isEmpty()) { // ...