I want to make a boolean called humansDestroyed how do I do this? here is my code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class sausageNinja1 here. * * @author (your name) * @version (a version number or a date) */ public class sausageNinja1 extends Actor { /** * Act - do whatever the sausageNinja1 wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { Greenfoot.delay( 100 ); Actor beginning; beginning = getOneObjectAtOffset( 0 , 0 , beginning. class ); if (beginning != null ) { World world; world = getWorld(); world.removeObject(beginning); } if (Greenfoot.isKeyDown( "up" )) { somersault(); } } public void somersault() { Actor Human; Human = getOneObjectAtOffset( 0 , 0 , Human. class ); if (Human != null ) { World world; world = getWorld(); world.removeObject(Human); } turn(- 20 ); Greenfoot.delay( 1 ); turn(- 20 ); Greenfoot.delay( 1 ); turn(- 20 ); Greenfoot.delay( 1 ); turn(- 20 ); Greenfoot.delay( 1 ); turn(- 280 ); } } |