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Comments for Interior

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JetLennitJetLennit

2013/10/3

You should add a map
A new version of this scenario was uploaded on Thu Oct 03 03:49:41 UTC 2013 Added minimap, wandering sprite, and map editor. Some fixes/improvements. Use 'm' key to toggle minimap. Use 'escape' key to toggle map editor. (Can only place/remove trees for now - by clicking mouse on tiles)
Awesome! More cool stuff!
SPowerSPower

2013/10/3

Make the sprite move slower! I want to see him better! XD
SPowerSPower

2013/10/3

And it may be more realistic to stop rendering the sprite/tree altogether once it's too close, instead of showing it cut up in 2 pieces. And btw, awsome update!
bournebourne

2013/10/3

Thank you! I can add something to consider distance on whether to render altogether or not. For the tree, might be a little tricky since multiple trees can share the same "pane" or wall. Initially trees were meant to only be viewed from windows so you weren't suppose to be up close to them. Thanks for the feedback!
SPowerSPower

2013/10/3

That's a good statement!
A new version of this scenario was uploaded on Fri Oct 04 23:53:55 UTC 2013 Attempting some threading and different approach for nonwall surfaces (trees and wandering sprite)
A new version of this scenario was uploaded on Sat Oct 05 06:07:39 UTC 2013 Working on an elevator. Can open and close the doors by clicking the panel buttons.
ZamohtZamoht

2013/10/5

This is a really cool scenario. Though one thing that annoys me is that the camera shakes when moving. Keep up the good work!
It just keeps on getting better!
A new version of this scenario was uploaded on Sun Oct 06 05:43:37 UTC 2013 Now "functional" elevator! Note: it doesn't take you anywhere yet. Added some music.
A new version of this scenario was uploaded on Sun Oct 06 05:44:44 UTC 2013 Now "functional" elevator! Note it doesn't take you anywhere yet. Added some music.
bournebourne

2013/10/6

Thank you. @Zamoht I have noticed the "shaking" and have tried to fix it. I think it has to do with the location of the player being doubles and when rendering I cast them to ints. Haven't got a solution yet, but am working on it.
A new version of this scenario was uploaded on Sun Oct 06 21:51:35 UTC 2013 There are now 6 floors! Hop on the elevator to visit them! Use mouse to click buttons. Also elevator door makes sound now.
Awesome. I freaked out when I added an elevator. Just awesome!
bournebourne

2013/10/6

Thanks. Ah yes adding elevators in the editor is not ready yet.
But still cool!
JetLennitJetLennit

2013/10/6

How did you make the loading bar?
bournebourne

2013/10/7

@JetLennit: By making a thread and knowing how much work the thread needs to do and its current progress
A new version of this scenario was uploaded on Mon Oct 07 00:38:21 UTC 2013 Made loading bar more clean
A new version of this scenario was uploaded on Mon Oct 07 23:10:16 UTC 2013 Fixed camera from "shaking". Made some improvements that should make it run pretty smoothly.
A new version of this scenario was uploaded on Wed Oct 09 23:58:41 UTC 2013 Changed threads again. Decreased size of screen a little. Let me know if have performance issues.
I don't know if I'm right, but I'm guessing some of the lag may be coming from the sound. I'm getting really glitchy sound, don't know if that's what you wanted, or if my headphones are finally completely broke, but it's clear sometimes, and really weird sounding at others. -Happy Birthday to me!
bournebourne

2013/10/10

Yeah I have the same sound problem. Doesn't do it when downloaded. Used GreenfootSound, with volume decrementing to 0 if not in elevator. But are you having serious lags? The FPS is high 30s to 40s for me. Not having a multi core system might be a difference concerning threading.
A new version of this scenario was uploaded on Sun Oct 13 05:51:09 UTC 2013 Multiple elevators spanning different floors. Elevators have own interior wallpaper. Updated map editor (further detail below). Outside buttons now calls Elevator to your floor (Be patient, the door must close before it may start its ascent/descent). Elevator floor indicator(exterior). Walls now have two parts, so can have different wallpapers per side (the north/west side and the south/east side for each North and West wall of a Tile). Hotkeys for Map Editor: Q key to switch between modes. WASD keys to scroll view. '-' key to move down a floor. '=' key to move up a floor. 1 and 2 keys to switch between Wall types. E key to toggle between editing North or West wall of a Tile. R and F keys to toggle NW and SE options respectively. (see above concerning north/west and south/east sides of Walls) Concerning Editing Elevators: Top DropDownList for directions North, East, South, West indicates direction a new Elevator will open towards. Click within a Tile to place new Elevator. Note, cannot place Elevator if already one there, door opens into another Elevator, or if Elevator at adjacent Tiles with doors opening to location. Toggle access to different floors (will have "hidden" presence at intermediate floors, but will not open at those) To gain access to a floor, every floor between where the Elevator already has access to, and to the new floor - must not have existing Elevators 1. at location, 2. at Tile where new Elevator's door opens to, or 3. at adjacent Tiles with doors opening to location. Removing access to all floors will delete the Elevator. On floors that an Elevator no longer "runs" through, will have a left behind "skeleton" of generic Walls. Can edit (but cannot remove) exterior Walls of Elevators. Cannot edit interior Walls of Elevators.
KartoffelbrotKartoffelbrot

2013/10/13

Is that elevator music from LEGO STAR WARS III?
bournebourne

2013/10/13

It is an elevator style of "The Imperial March" from Star Wars (http://www.youtube.com/watch?v=4wvpdBnfiZo), so I wouldn't be surprised if it was in that game.
A new version of this scenario was uploaded on Sun Oct 13 17:56:15 UTC 2013 Work around for sound bug
A new version of this scenario was uploaded on Sun Oct 13 17:58:47 UTC 2013 Work around for sound bug
A new version of this scenario was uploaded on Sun Oct 13 18:04:17 UTC 2013 Work around for sound bug.
Help me! I'm being stalked by a 2D image of Yoshi! AHHHHHHHHHH!!!!!!!!
One thing that I think might be a glitch: If you to the map edit screen and switch floors in the elevator, the elevator goes to the floor you are on and you are trapped in the elevator. Is that deliberate?
bournebourne

2013/11/9

The map editor was not exactly meant to be full proof, for it would not be available when turned into a game. Just a tool for me to edit the map that I have made available to you to play around with.
okay!
oh, and you can walk through the elevator buttons when the door is open.
bournebourne

2013/11/12

I'm aware you can. It wasn't an easy thing to prevent. I will look into it when I get back to this project.
A new version of this scenario was uploaded on Fri Nov 22 22:52:50 UTC 2013 Preparation for a project coming soon. And took out the initial image processing. Let me know the performance
A new version of this scenario was uploaded on Sat Nov 23 06:23:34 UTC 2013 Added fading darkness to everything. Also incorporated Builderboy's FastImage. The wandering sprite is not displayed by default now, press 'n' to toggle (performance cost to show). Let me know the performance you experience
bournebourne

2013/11/23

Could I get feedback on relative laggyness/performance?
SPowerSPower

2013/11/23

It's about 30 fps average; sometimes it goes up to 40 and sometimes down to 20. When I download it it's faster, of course. And great job btw!
FlicknFlackFlicknFlack

2013/11/23

i got contently 30fps and 40-50 in the elevators
bournebourne

2013/11/23

I appreciate it, and thanks!
PointifixPointifix

2014/2/27

Perfect work, i had 50 fps all the time, it took a time that i noticed the spire looks like my profil pic ;D
drhorriblejrdrhorriblejr

2014/10/5

I love the elevators! (Especially the music) What is the little white dot that moves around on floor two? Is... is it a ghost?!
NikZNikZ

2014/10/5

Press N to see it
NikZNikZ

2014/10/5

Is that Darth Vader's theme?
drhorriblejrdrhorriblejr

2014/12/30

I got 15-20 Fps. And NikZ, it's from one of the Family Guy star wars movies. (When they are in an elevator on the death star)
RidicolasRidicolas

2016/11/26

its Brocken
RidicolasRidicolas

2016/11/26

it wont work :( I open in Green Foot it Sayed Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException