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Greenfoot back

Comments for Space Shooter

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A new version of this scenario was uploaded on Sun Aug 18 21:25:40 UTC 2013 Fixed the crash that may have occured when you died.
A new version of this scenario was uploaded on Mon Aug 19 03:38:55 UTC 2013 Fixed problems with ememy hitboxes not being precise, especially on bosses. Thanks to danpost for the helping code.
A new version of this scenario was uploaded on Tue Aug 20 02:27:38 UTC 2013 Added an easy to see health bar.
asiftahirasiftahir

2013/8/20

can i see the codes of this scenario as references coz i am very new to it.......asiftahir123206@yahoo.com.......thanks in advance ........waiting for ur reply
I might put the code up in a few weeks. I started writing it when I was fairly new and have to clean it up.
A new version of this scenario was uploaded on Wed Aug 21 03:57:44 UTC 2013 Bug Fixes and Source Code Available
asiftahirasiftahir

2013/8/21

thanks........
asiftahirasiftahir

2013/8/21

i tried this code same as used public void move() { //movement using the wasd keys if (Greenfoot.isKeyDown("a")) { moveLeft(); } if (Greenfoot.isKeyDown("d")) { moveRight(); } if (Greenfoot.isKeyDown("w")) { moveUp(); } if (Greenfoot.isKeyDown("s")) { moveDown(); } } i wrote all this and called the move() in the public void act()...... but the error is coming that cannot find the symbol...method moveleft().........
It is case sensitive. You need to capitalize the l in moveLeft().
asiftahirasiftahir

2013/8/22

i captilize L the time i wrote bro.
Oh I wasn't paying full attention. You have to create the moveLeft(), moveUp(), moveRight(), and moveDown() methods. I have them in the Mover class in my code.
asiftahirasiftahir

2013/8/24

i will check thanks bro
zafae007zafae007

2013/8/25

Good!
A new version of this scenario was uploaded on Sat Aug 31 19:44:06 UTC 2013 Added asteroids and made game slightly harder.
A new version of this scenario was uploaded on Sat Aug 31 23:09:09 UTC 2013 Added neat transition to red as you lose health. (transition will be improved)
A new version of this scenario was uploaded on Sun Sep 01 23:28:28 UTC 2013 Red Damage Indicator has better transitions.
A new version of this scenario was uploaded on Mon Sep 02 00:06:38 UTC 2013 Drastically improved the AI of an enemy
rabbids4everrabbids4ever

2013/9/2

Game looks OK, ONLY IF I COULD PLAY IT!!!!!!
What do you mean by you can't play it. Is the game giving you an error?
A new version of this scenario was uploaded on Tue Sep 03 00:54:52 UTC 2013 player now always shoots at mouse and looks where he is shooting.
rabbids4everrabbids4ever

2013/9/3

Yeah, I clicked run and nothing happened, it may be due to my computer, if so apologies
I dare someone to get a score higher than 25,000 on this game! Even I haven't done it, yet.
A new version of this scenario was uploaded on Thu Sep 05 00:45:05 UTC 2013 A new enemy has a change of spawning after you achieve a score of 5,000. Don't forget the first boss fight is at a score of 10,000.
A new version of this scenario was uploaded on Sun Sep 15 01:48:55 UTC 2013 Made a ton of changes to the code. Please share any new bugs you find.
A new version of this scenario was uploaded on Sun Sep 15 04:32:20 UTC 2013 You don't start with 10,000 dollars anymore
A new version of this scenario was uploaded on Wed Sep 18 01:23:49 UTC 2013 Added the ability to purchase helper ships from the shop (press E). Also made it so that you don't earn money from enemies until they have been destroyed.