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Greenfoot back

Comments for Star Trek: Ceaseless Conflict

Return to Star Trek: Ceaseless Conflict

A new version of this scenario was uploaded on Thu Dec 20 12:30:29 UTC 2012 + GUI change + Removed red alert button + New damage board * Begin button now works
erdelferdelf

2012/12/20

phaser doesn't cause an explosion, and torpedos arent this strong
TomfooleryTomfoolery

2012/12/21

thanks for the feedback, I will change that in the next update
A new version of this scenario was uploaded on Fri Dec 21 12:15:32 UTC 2012 * changed texture for phaser hitting enemy * fixed the damage lag bug * removed the red alert button * made torpedo less powerful * improved shield * no more Greenfoot.delay causing the whole game to stop for a bit = improved gameplay
mikmik

2012/12/26

What does it take to actually destroy an enemy?
erdelferdelf

2012/12/26

torpedos are to weak now, the klingon bird-of-prey without shields would instantly explode in contact with a tactical torpedo. and four phasers arent strong enough to kill the ship, phasers doesnt cause much damage on hull.
A new version of this scenario was uploaded on Wed Dec 26 20:50:34 UTC 2012 + Torpedos now turn towards and follow the nearest enemy (thanks Mik!) * fixed torpedo not destroying enemy + changed Voyager so it now has a stockpile of torpedos, which starts at ten. When an enemy dies it has a chance to drop a ball which if you pick up will give you two more torpedos + when enemy destroyed, chance for health strawberry to spawn - still developing More updates coming!!!
TomfooleryTomfoolery

2012/12/26

It takes 5 shots from a phaser to destroy the ship, and two torpedos. This is something i may change. At the moment the enemy has 10 as it's max damage, torpedos deal 8 and phasers deal 2. I will probably change that i the next update!
A new version of this scenario was uploaded on Thu Dec 27 10:36:22 UTC 2012 + World size increased + New ability to disable an enemy, two torpedos or multiple phaser hits will stop the ship. + New sounds added * Increased amount of torpedos given to you at start. (now 30) More updates coming...
mikmik

2012/12/27

Game play is much better now!
A new version of this scenario was uploaded on Tue Jan 01 13:00:20 UTC 2013 + Torpedo count and score count * Other stuff improved * More stuff improved * Stuff
A new version of this scenario was uploaded on Tue Jan 01 13:01:14 UTC 2013 + Torpedo count and score count * Other stuff improved * More stuff improved * Stuff
A new version of this scenario was uploaded on Tue Jan 01 13:01:59 UTC 2013 + Torpedo count and score count * Other stuff improved * More stuff improved * Stuff
erdelferdelf

2013/1/1

phasers are changing their way during flight, torpedos are switching their target and with it their way if their target is destroyed
A new version of this scenario was uploaded on Tue Jan 01 18:37:56 UTC 2013 + Health system massively improved + added health bar * phasers no longer change directions occasionally
A new version of this scenario was uploaded on Tue Jan 01 19:24:37 UTC 2013 + Health system bug fixes + removed health bar BIG UPDATE: + Added levels, every 10 enemies you destroy, the level increases. More enemies come as levels increase. * Fixed invincibility bug.
A new version of this scenario was uploaded on Tue Jan 01 19:27:09 UTC 2013 Minor update: * torpedoes fix
A new version of this scenario was uploaded on Sat Jan 12 15:47:06 UTC 2013 Big Update: + added new speed interface where you can increase/decrease speed, with a top speed of 6. + added speed counter + added power counter, does nothing at the moment. + Added planet, does nothing at the moment. * GUI update please let me know of any bugs.
A new version of this scenario was uploaded on Sun Jan 13 21:42:44 UTC 2013 + Added planet menu with features such as: = button "repair", this will repair your ship by a factor of 10/100 = pressing "escape will exit the menu + bound the spacebar key to fire phaser, bound the "e" key to fire torpedo * changed power to dilithium + repair costs ten dilithium * changed phaser movement so it always moves faster than voyagers speed ( move( ((Space1)getWorld()).voyager.speed+4 ); )
A new version of this scenario was uploaded on Mon Jan 14 21:56:27 UTC 2013 + maneuverability update - now the faster you go, the slower you turn and vice versa. * bug fixes * improved phaser + added more features
A new version of this scenario was uploaded on Mon Jan 14 22:00:31 UTC 2013 * bug fixes * changed texture of healthpack
A new version of this scenario was uploaded on Sat Jan 19 11:04:02 UTC 2013 MAJOR UPDATE: + Added debris + torpedos + planets + asteroids in level 3 * bug fixes
A new version of this scenario was uploaded on Sat Jan 19 17:02:26 UTC 2013 * Enemies no longer collide with the ship, however they now shoot phaser pulses which cause damage on the ship * enemy changed texture * phasers can now be upgraded
A new version of this scenario was uploaded on Sun Jan 20 22:15:26 UTC 2013
A new version of this scenario was uploaded on Sun Jan 20 23:03:28 UTC 2013
A new version of this scenario was uploaded on Mon Jan 21 12:30:18 UTC 2013
mikmik

2013/1/23

Great game! Good effects. The only problem I have is with the controls: I like to move with my right hand, and shoot with my left. Can we have the arrow keys for movement (maybe in addition to wasd) and shooting with SPACE and C or sth like it? I like the explosion effect and sounds!
TomfooleryTomfoolery

2013/1/25

done :)
A new version of this scenario was uploaded on Fri Jan 25 18:28:44 UTC 2013
A new version of this scenario was uploaded on Sat Jan 26 23:59:50 UTC 2013
A new version of this scenario was uploaded on Sun Jan 27 20:11:32 UTC 2013
A new version of this scenario was uploaded on Sun Jan 27 22:08:09 UTC 2013
erdelferdelf

2013/1/29

great updates since I was here the last time. Torpedoes are going to the next ship if there target is down
TomfooleryTomfoolery

2013/1/30

thanks, any recommendations/ideas?
rdv16jarirdv16jari

2013/2/20

WOW this game is amazing! Just an idea but you could add other starships to help you and eventually as you progress in the game get better ones. Could I please be able to download it?
TomfooleryTomfoolery

2013/2/22

Thanks but ive kind of stopped updating it for the moment, ill release the source code.
A new version of this scenario was uploaded on Fri Feb 22 15:32:54 UTC 2013 Released source code. You're welcome.
rdv16jarirdv16jari

2013/2/23

Thanks, in my opinion Voyager doesn't really look very good with the top view, you could change it to the Enterprise for example. That might look a bit more interesting.
JetLennitJetLennit

2013/4/2

More sounds? Maybe some quotes from the show like "make it so" or "engage!"