A new version of this scenario was uploaded on Thu Dec 20 12:30:29 UTC 2012
+ GUI change
+ Removed red alert button
+ New damage board
* Begin button now works
thanks for the feedback, I will change that in the next update
A new version of this scenario was uploaded on Fri Dec 21 12:15:32 UTC 2012
* changed texture for phaser hitting enemy
* fixed the damage lag bug
* removed the red alert button
* made torpedo less powerful
* improved shield
* no more Greenfoot.delay causing the whole game to stop for a bit
= improved gameplay
torpedos are to weak now, the klingon bird-of-prey without shields would instantly explode in contact with a tactical torpedo. and four phasers arent strong enough to kill the ship, phasers doesnt cause much damage on hull.
A new version of this scenario was uploaded on Wed Dec 26 20:50:34 UTC 2012
+ Torpedos now turn towards and follow the nearest enemy (thanks Mik!)
* fixed torpedo not destroying enemy
+ changed Voyager so it now has a stockpile of torpedos, which starts at ten. When an enemy dies it has a chance to drop a ball which if you pick up will give you two more torpedos
+ when enemy destroyed, chance for health strawberry to spawn - still developing
More updates coming!!!
It takes 5 shots from a phaser to destroy the ship, and two torpedos.
This is something i may change.
At the moment the enemy has 10 as it's max damage, torpedos deal 8 and phasers deal 2. I will probably change that i the next update!
A new version of this scenario was uploaded on Thu Dec 27 10:36:22 UTC 2012
+ World size increased
+ New ability to disable an enemy, two torpedos or multiple phaser hits will stop the ship.
+ New sounds added
* Increased amount of torpedos given to you at start. (now 30)
More updates coming...
A new version of this scenario was uploaded on Tue Jan 01 13:00:20 UTC 2013
+ Torpedo count and score count
* Other stuff improved
* More stuff improved
* Stuff
A new version of this scenario was uploaded on Tue Jan 01 13:01:14 UTC 2013
+ Torpedo count and score count
* Other stuff improved
* More stuff improved
* Stuff
A new version of this scenario was uploaded on Tue Jan 01 13:01:59 UTC 2013
+ Torpedo count and score count
* Other stuff improved
* More stuff improved
* Stuff
phasers are changing their way during flight, torpedos are switching their target and with it their way if their target is destroyed
A new version of this scenario was uploaded on Tue Jan 01 18:37:56 UTC 2013
+ Health system massively improved
+ added health bar
* phasers no longer change directions occasionally
A new version of this scenario was uploaded on Tue Jan 01 19:24:37 UTC 2013
+ Health system bug fixes
+ removed health bar
BIG UPDATE:
+ Added levels, every 10 enemies you destroy, the level increases. More enemies come as levels increase.
* Fixed invincibility bug.
A new version of this scenario was uploaded on Tue Jan 01 19:27:09 UTC 2013
Minor update:
* torpedoes fix
A new version of this scenario was uploaded on Sat Jan 12 15:47:06 UTC 2013
Big Update:
+ added new speed interface where you can increase/decrease speed, with a top speed of 6.
+ added speed counter
+ added power counter, does nothing at the moment.
+ Added planet, does nothing at the moment.
* GUI update
please let me know of any bugs.
A new version of this scenario was uploaded on Sun Jan 13 21:42:44 UTC 2013
+ Added planet menu with features such as:
= button "repair", this will repair your ship by a factor of 10/100
= pressing "escape will exit the menu
+ bound the spacebar key to fire phaser, bound the "e" key to fire torpedo
* changed power to dilithium
+ repair costs ten dilithium
* changed phaser movement so it always moves faster than voyagers speed ( move( ((Space1)getWorld()).voyager.speed+4 ); )
A new version of this scenario was uploaded on Mon Jan 14 21:56:27 UTC 2013
+ maneuverability update - now the faster you go, the slower you turn and vice versa.
* bug fixes
* improved phaser
+ added more features
A new version of this scenario was uploaded on Mon Jan 14 22:00:31 UTC 2013
* bug fixes
* changed texture of healthpack
A new version of this scenario was uploaded on Sat Jan 19 11:04:02 UTC 2013
MAJOR UPDATE:
+ Added debris
+ torpedos
+ planets
+ asteroids in level 3
* bug fixes
A new version of this scenario was uploaded on Sat Jan 19 17:02:26 UTC 2013
* Enemies no longer collide with the ship, however they now shoot phaser pulses which cause damage on the ship
* enemy changed texture
* phasers can now be upgraded
A new version of this scenario was uploaded on Sun Jan 20 22:15:26 UTC 2013
A new version of this scenario was uploaded on Sun Jan 20 23:03:28 UTC 2013
A new version of this scenario was uploaded on Mon Jan 21 12:30:18 UTC 2013
Great game! Good effects.
The only problem I have is with the controls: I like to move with my right hand, and shoot with my left. Can we have the arrow keys for movement (maybe in addition to wasd) and shooting with SPACE and C or sth like it?
I like the explosion effect and sounds!
WOW this game is amazing! Just an idea but you could add other starships to help you and eventually as you progress in the game get better ones. Could I please be able to download it?
Thanks, in my opinion Voyager doesn't really look very good with the top view, you could change it to the Enterprise for example. That might look a bit more interesting.
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