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Nice - a bit slower might be good though, at the moment it's very full on with not much time to figure out where to place the towers. It also seems a bit hard to start with, but that might just be because I'm bad at it!
i agree but im usually pretty good at TD games and i got annhilated so yea alittle slower would be good and mabey alittle less health would be nice
Allright slower and less health.
A new version of this scenario was uploaded on Wed Mar 25 18:08:21 UTC 2009
A new version of this scenario was uploaded on Thu Mar 26 13:51:54 UTC 2009
Loving the new towers!
Sometimes the towers shoot at a moving target and miss... is that intentional? Perhaps they should aim a bit ahead of the target.
I'm actually working on a big upload right now so i should probably see on that too 'cause else could some of the faster ones run through without a chance of killing 'em.
A new version of this scenario was uploaded on Sun Mar 29 16:13:09 UTC 2009
A new version of this scenario was uploaded on Sun Mar 29 17:56:09 UTC 2009
A new version of this scenario was uploaded on Mon Mar 30 12:49:13 UTC 2009
A new version of this scenario was uploaded on Thu Apr 02 12:50:27 UTC 2009
It's really slow in the beginning.
Hmm, I don't actually remember it being quite this slow when I last played it at all - perhaps the "other system" of loading enemy images has made things worse instead of better?
You have one little problem. The tiny enemies are "invincible". you have their die method using the small enemy's die method. Therefore it keeps spawning tiny enemies. You need to overwrite the die method in the tiny enemy's code.
Awesome game! I know you probably arent still working on this but if you ever update it i think you should add a turret with super long range but slow rate of fire, like a sniper tower.