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Comments for Textured Cube

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A new version of this scenario was uploaded on Fri Oct 12 21:45:05 UTC 2012 Now the bubbles float like they are supposed to.
danpostdanpost

2012/10/12

I did not request the bubbles to float; just to be able to appear to rotate around each other. And, althought they do not really look like bubble, you did accomplish what I required. Job!
MatheMagicianMatheMagician

2012/10/12

Do you have any suggestions about what color methods I could use to improve it?
A new version of this scenario was uploaded on Fri Oct 12 23:02:58 UTC 2012 Tried to make the bubbles more transparent.
A new version of this scenario was uploaded on Tue Oct 16 17:54:31 UTC 2012 Better screenshot.
PoleBro764PoleBro764

2012/10/20

Yeah, I got a bug to report. My user image's orientation is not consistent.
danpostdanpost

2012/10/20

@PoleBro764, that is not a bug. There is no way to be consistent in that respect. Even if all four sides are oriented properly, you cannot expect the top or bottom image to line up with all the sides.
MatheMagicianMatheMagician

2012/10/23

Thank you Danpost. And while I could make those four sides oriented easily, I thought it looked cooler this way.
SpilliSpilli

2012/10/25

Looks really good, great job. :)
MatheMagicianMatheMagician

2012/10/25

Thanks Spilli!
MatheMagicianMatheMagician

2012/10/25

This scenario has had its first 1000 views!
A new version of this scenario was uploaded on Fri Nov 09 12:36:14 UTC 2012 Borg added!
A new version of this scenario was uploaded on Fri Nov 09 13:00:17 UTC 2012 Added some sarcastic comments.
A new version of this scenario was uploaded on Fri Nov 09 13:33:21 UTC 2012 Added some sarcastic comments.
A new version of this scenario was uploaded on Tue Nov 13 12:31:45 UTC 2012 Better screenshot!
kiarockskiarocks

2012/11/16

'b' comment is too long for the screen, but otherwise awesome!
A new version of this scenario was uploaded on Fri Nov 16 18:55:11 UTC 2012
MatheMagicianMatheMagician

2012/11/16

I fixed that kiarocks.
teddyteddy

2012/11/16

Looks great and uses some real mathematical functions to make things happen. A suggestion. Now you would have to modify the Man class everytime you need to adjust one of possible pictures (texture, sand, board, etc.) If you could make them external to the Man class, e.g. create a Texture class (with the image and the key it should act upon) and have those make themselves known to the Man class - so he can keep 'em in a list. In Man's act() method you can ask for each Texture object if its key has been pressed and return its image. This way you'll never have to add a new GreenfootImage as a private variabele, scale it to a new size in the constructor and also check it for a keypress in the act() method. Just a small change to prevent the Man's class for breaking accidentally whenever you need to add, change oe remove a new image to be displayed. Keep up the good work!
MatheMagicianMatheMagician

2012/11/16

Thanks for the suggestion, teddy. I may not create a new class, but I think it would be good if I changed how it does the textures and stuff. If you really like it, I would appreciate it if you pressed the like button.
teddyteddy

2012/11/16

Just liked it! Can't wait to see future updates.
kiarockskiarocks

2012/11/17

Still a little long for me, are you sure you fixed it?
A new version of this scenario was uploaded on Sun Nov 18 16:07:54 UTC 2012 I put all the info about images in a new class to streamline the actual cube drawing code.
A new version of this scenario was uploaded on Sun Nov 18 16:13:15 UTC 2012
MatheMagicianMatheMagician

2012/11/18

I thought I did kiarocks, but I will shorten it just for good measure.
A new version of this scenario was uploaded on Sun Nov 18 16:32:15 UTC 2012
MatheMagicianMatheMagician

2012/11/19

Does it work for you know kiarocks?
kiarockskiarocks

2012/11/20

Yep! Thanks! *likes*
SpilliSpilli

2012/11/28

What fps is this running at on average?
MatheMagicianMatheMagician

2012/11/29

It is running at about 70 fps, though it can go all the way to 100.
SpilliSpilli

2012/11/29

Do you think you could skin a model using the same technique?
MatheMagicianMatheMagician

2012/11/29

I don't know, I will try it though. Are you thinking of something along the lines of texture-mapping?
SpilliSpilli

2012/11/29

Yeah, I think building a small 3D Engine for Greenfoot would be a good contribution to the community and those who want to take a step forward and try make basic 3D games.
Thanks ShoutToUS, yours is my one hundredth.
...vote sorry
JetLennitJetLennit

2013/4/18

Is that monkey head from blender?
MatheMagicianMatheMagician

2013/5/15

Yes!
JetLennitJetLennit

2013/9/6

I like the borg cube!
Thanks! :) I really liked it too.
Resistance is useless! Very impressing.
danpostdanpost

2013/9/6

@Kartoffelbrot, it is 'Resistance is futile!'.
Oh, ok.
Are you a star trek fan, danpost?
danpostdanpost

2013/9/6

I think that 'fan' would be a bit strong; sci-fi has always peaked my interest, however.
Fascinating
I don't know wther it's in the original Version, too, but Mr Spock is saying it often in the german version.
MatheMagicianMatheMagician

2013/9/10

It is :) Spock says it many times.
ksksksksksks

2013/9/10

that is actually really cool. Can I copy the source code? that would be cool to edit
MatheMagicianMatheMagician

2013/9/23

ksks: sorry about getting back to you so late. Feel free to copy the source code: that is what it is meant for.
RidicolasRidicolas

2016/11/29

5 makes it stop