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cool, if i use it ill comment here to let you know. i will give credit too.
A new version of this scenario was uploaded on Sat Aug 04 13:08:07 UTC 2012 Little commentary improvement in the Jumper class
A new version of this scenario was uploaded on Sat Aug 04 14:38:03 UTC 2012 -Improved performancein Platform: I discovered I could optimise it. Please look at the new code -Some extra comment in the Jumper class
This is really the code of the jump scenario? Here the detection for the green plates, doesn't work sometimes
It is the same code, and I'm still wondering why you see difference. I know where it is, but when I remove it, you get a less ice effect. But anyway, I'll fix the detection 'bug'
With 'you see the difference' I don't mean you specific, I also see it
A new version of this scenario was uploaded on Sat Aug 04 17:40:07 UTC 2012 -Little better platform collistion, don't know why it didn't work, but ok. -Added some more comment in the JumpWorld class. -Scenario is unlocked in the gallery, so you can play with the speed etc.
A new version of this scenario was uploaded on Sat Aug 04 17:40:43 UTC 2012 Forgot to really unckeck 'Lock scenario' :)
A new version of this scenario was uploaded on Thu Aug 23 14:44:26 UTC 2012 Added more comment
this is fun
Well, if you wanna see the real fun, checkout the game where the engine's from: http://www.greenfoot.org/scenarios/4734 and also, I would appreciate if you clicked 'like'
A new version of this scenario was uploaded on Fri Aug 31 15:18:13 UTC 2012 Made the code overall a bit clearer