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A new version of this scenario was uploaded on Thu Jun 28 12:50:09 UTC 2012 Made some improvements
A new version of this scenario was uploaded on Thu Jun 28 13:03:21 UTC 2012 More changes.:)
Thanks fireandice. You put me in the time 100 Greenfoot users.
A new version of this scenario was uploaded on Fri Jun 29 11:04:54 UTC 2012 Made the objects larger and easier to see.
Good job, please go on with your development. If you manage to write a 2D-Phisic Engine Library it will be great :-)
A new version of this scenario was uploaded on Fri Jun 29 19:34:17 UTC 2012 slight improvements
A new version of this scenario was uploaded on Sat Jun 30 16:48:45 UTC 2012
A new version of this scenario was uploaded on Mon Jul 02 17:13:38 UTC 2012
Sometimes when you shoot the ball it is no longer affected by gravity. It is just standing in the air.
Check out the next update.
Oops, I thought I knew what the problem was, but now it appears I don't :< I suppose you might have to wait a little bit while I figure that one out.
A new version of this scenario was uploaded on Mon Jul 02 19:09:28 UTC 2012 Fixed the bug, now the bugs always fall down.
Figured it out! :>
The Gravel is animated real better, but sometimes the ball (not often) stands still in the air.
I believe that is from the ball thinking it is on top of a block. The beeper image is larger than the ball in it so the scenario thinks it has hit something when it has it. I might fix it anyway though.
When you shoot, the ball hits the wood, but the ball stays on the ground. It should stay there for a few seconds, then re-appear at the slingshot. The wood should disappear when you hit it, too.
Thank you tenguorange90. However, the point of the engine is not just for angry birds. The point is for people to have the a base for their own games, be it angry birds, rag-dolls, etc. I merely put in the slingshot and green "pigs" to demonstrate its capabilities. I will almost certainly create an angry birds spin-off with this and will implement your suggestions.
A new version of this scenario was uploaded on Thu Jul 05 18:31:04 UTC 2012 Fixed a bug.