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Comments for Snake

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SPowerSPower

2012/5/3

Moves too slow, so it's too easy. If you would let it move faster, it would become harder and more fun to play.
A new version of this scenario was uploaded on Thu May 03 19:47:57 UTC 2012 Increase base speed Added score
A new version of this scenario was uploaded on Thu May 03 20:12:34 UTC 2012 Gradual Speed increase over time
A new version of this scenario was uploaded on Thu May 03 20:23:04 UTC 2012 Added avalable source code
A new version of this scenario was uploaded on Fri May 04 20:09:47 UTC 2012 Added gameover with final score
A new version of this scenario was uploaded on Fri May 04 20:21:13 UTC 2012 Edited the speed increase system for hopefully harder gameplay.
A new version of this scenario was uploaded on Sat May 05 22:29:57 UTC 2012 Changed the gameover message style
A new version of this scenario was uploaded on Sat May 05 23:35:20 UTC 2012 Stopped movement in opposite direction of previous direction.
A new version of this scenario was uploaded on Sun May 06 00:40:32 UTC 2012 Custom game over messages New speed increments
A new version of this scenario was uploaded on Sun May 06 01:13:29 UTC 2012 Fixed score board size to show custom messages
A new version of this scenario was uploaded on Sun May 06 01:37:14 UTC 2012 Fixed major testing bug
chiefnoahchiefnoah

2012/5/6

you updated it like every our XD that fills up my notifications inbox
A new version of this scenario was uploaded on Mon May 07 14:36:20 UTC 2012 - Changed Base speed - Added walls
A new version of this scenario was uploaded on Mon May 07 19:50:41 UTC 2012 - Updated Base Speed
A new version of this scenario was uploaded on Mon May 07 19:52:04 UTC 2012 - Updated Game Over Messages
A new version of this scenario was uploaded on Mon May 07 20:23:04 UTC 2012 Changed Number of starting food.
A new version of this scenario was uploaded on Tue May 08 01:43:28 UTC 2012 Changed the spawning of walls
A new version of this scenario was uploaded on Tue May 08 14:17:27 UTC 2012 - Updated Wall sizes
LordPie22LordPie22

2012/5/8

There is a glitch when you hit two move keys at the same time you die.
chiefnoahchiefnoah

2012/5/8

My high score: 42 THE ANSWER TO LIFE, THE UNIVERSE, AND EVERYTHING!
A new version of this scenario was uploaded on Tue May 08 14:24:15 UTC 2012 - Fixed the glitch... I think?
LordPie22LordPie22

2012/5/8

The glitch is still there.
LordPie22LordPie22

2012/5/8

My Higher Score: 55 THE ANSWER TO DEATH, THE ANTI-UNIVERSE, AND NOTHING!
chiefnoahchiefnoah

2012/5/8

My version has the same glitch, and it's unlikely to be fixed anytime soon. :(
chiefnoahchiefnoah

2012/5/8

My version has the same glitch, and it's unlikely to be fixed anytime soon. :(
chiefnoahchiefnoah

2012/5/8

new high score: 57
danpostdanpost

2012/5/8

@chiefnoah, I love that ever increasing inaccurately named trilogy.
stevedsteved

2012/5/9

nice game i see the glitch you guys are all talking about. another one is sometimes the dots spawn next to the wall and you are unable to get them. you could try making them not spawn 1 or 2 cells away from the wall - shouldnt be hard at all!
stevedsteved

2012/5/9

nice game i see the glitch you guys are all talking about. another one is sometimes the dots spawn next to the wall and you are unable to get them. you could try making them not spawn 1 or 2 cells away from the wall - shouldnt be hard at all!
stevedsteved

2012/5/9

sorry double post - hehe...
tylerstylers

2012/5/9

why copy my profile pic.
chiefnoahchiefnoah

2012/5/9

LOL twins :P
A new version of this scenario was uploaded on Wed May 09 14:21:10 UTC 2012 - Added background music(music is subject to change)
LordPie22LordPie22

2012/5/9

DIG DUG!!!!!!!!!!!!
JoeyFlemingJoeyFleming

2012/5/9

60 beotches
A new version of this scenario was uploaded on Thu May 10 14:34:06 UTC 2012 - Changed the music
A new version of this scenario was uploaded on Fri May 11 19:52:59 UTC 2012 * Ridded it of the the music since it took almost 13 megabytes more
stevedsteved

2012/5/13

i didnt copy your pic tylers! btw nice game castle defence! how do you get the turets to aim at a turtle? im trying to learn how to make and object folow another one..
stevedsteved

2012/5/13

lol i can beat his grandma
tylerstylers

2012/5/13

oh sorry about that. http://www.greenfoot.org/scenarios/632 I got the code of this game for the turrets to fire at the turtles. thanks :D
danpostdanpost

2012/5/13

As I played on, the number of food that remained decreased. When I got to 21, there was no more food to eat. I'm hungry, please!
kminttechkminttech

2012/5/14

Sorry i can't get that same error
DOPE!
stevedsteved

2012/5/14

Almost good enough for a sega LOL.
PaniomPaniom

2012/12/5

Would you be willing to give any insight about the code for your snake? I am learning Java, and I am trying to program a variation of the snake game. I am considering using an ArrayList so that the snake can grow infinitely. I am in the middle of creating my UML as it is a group project and we have to make sure we are on the same page. How did you add segments to the snake, and how did you make sure the body followed on the path of the head?