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Ohh I like it, as for suggestions, and what to add? theres probabally like anything you think of that would be cool, original sprites would be a start, then an inventory screen, also a good scrolling screen wouldnt be too bad either, instead of the far out view, after that, like literally anything, u have a nice start to a nice game here, u could go the minecraftesque survival, (I like the use of notches minicraft sprite but somthing original would be better) or like npcs and quests and shit, the world is your oyster!
RazzoRazzo

2012/4/7

> RedPhoneBooth Yea!, I based the game off Minicraft, Except I want to change it, to make it original, I stole Some sprites off Minicraft too (I made the trees though, (I feel proud about that because I'm an awful pixel artist)), But Nevertheless! Thanks a ton for your response.
sp33dysp33dy

2012/4/7

Definitely a good start. I'd like to see an inventory of what the character has picked up. I'd also like to see a purpose for their use. Having a weapon to pick up and a monster to defeat would be a great start. Or say a puzzle to solve?
A new version of this scenario was uploaded on Sat Apr 07 08:46:50 UTC 2012 Q to switch item E to place item/chop item You have to AVOID Zombies, you cannot kill them!
A new version of this scenario was uploaded on Sat Apr 07 08:50:40 UTC 2012 Fixed Scoreboard
A new version of this scenario was uploaded on Sat Apr 07 09:19:40 UTC 2012 Fixed Scoreboard AGAIN!
A new version of this scenario was uploaded on Sat Apr 07 09:30:58 UTC 2012 Fixed Scoreboard AGAIN! AGAIN!!
A new version of this scenario was uploaded on Sat Apr 07 09:32:16 UTC 2012
Busch2207Busch2207

2012/4/7

the zombies are just standing around... so if you have found a save place, you could stand there forever...
RazzoRazzo

2012/4/7

Busch, but then you don't adventure and explore, Which is the whole point of the game!
A new version of this scenario was uploaded on Sat Apr 07 11:37:54 UTC 2012 Added Infinite Caves!
Busch2207Busch2207

2012/4/7

I just meant, cause of the score...
RazzoRazzo

2012/4/7

Ah, Okay, I was going to change it to how many resources you get anyways :)
A new version of this scenario was uploaded on Sat Apr 07 13:49:57 UTC 2012
A new version of this scenario was uploaded on Sat Apr 07 13:56:29 UTC 2012 Will Drop Items now
A new version of this scenario was uploaded on Sat Apr 07 16:16:57 UTC 2012 Added better Cave generation using Cellular Automata Added ITEM DROPPING
A new version of this scenario was uploaded on Sat Apr 07 17:28:57 UTC 2012 Fixed more bugs
Man, this is good, a bit buggy tho, I got trapped inside a block while trying to build a house :), lol, the caves are so fun, but it would be cool if they were connected, like, if you have two exits, you could find them them, also, you can build more cave entrances while in the cave by placing down stone from your inventory and breaking it, but dude how did u do your collision detection?
Man, this is good, a bit buggy tho, I got trapped inside a block while trying to build a house :), lol, the caves are so fun, but it would be cool if they were connected, like, if you have two exits, you could find them them, also, you can build more cave entrances while in the cave by placing down stone from your inventory and breaking it, but dude how did u do your collision detection?
A new version of this scenario was uploaded on Mon Apr 09 15:27:42 UTC 2012 Added Health Bar Added Inventory Added Mazes* Added Swords Added Combat Added Stairs Added Better Fog Bug Fixes TONS MORE Maze Generation completley took from danpost, Give all credit to him for Maze Generation (It's really complecated!)
A new version of this scenario was uploaded on Mon Apr 09 16:47:39 UTC 2012 Added Item Notifyer So you can see what Item you are using
A new version of this scenario was uploaded on Mon Apr 09 17:55:59 UTC 2012 Changed sound, Zombies won't spawn until a few seconds
A new version of this scenario was uploaded on Mon Apr 09 18:09:29 UTC 2012 FIXED
A new version of this scenario was uploaded on Mon Apr 09 18:13:23 UTC 2012 FIXED
A new version of this scenario was uploaded on Mon Apr 09 19:01:07 UTC 2012
A new version of this scenario was uploaded on Mon Apr 09 19:19:36 UTC 2012 Added turrets!
A new version of this scenario was uploaded on Mon Apr 09 20:41:54 UTC 2012 Added Flooring Press "f" on a Wood or Stone block
A new version of this scenario was uploaded on Mon Apr 09 21:12:03 UTC 2012 you cant get stuck in blocks anymore
davmacdavmac

2012/4/10

Hmm, at one point I was able to pick up some stairs! Not sure if that's intended :)
A new version of this scenario was uploaded on Wed Apr 11 18:54:09 UTC 2012 Added turrets. Containers Level Saving
Nice love it! It doesn't tell my score when I die though.... As for adding features make a real purpose to the game like beating a boss or something instead of getting frustrated about the many dead ends in the maze! :D
sparrow72sparrow72

2012/7/11

dont know why but beside the axe and enemys there is nothing else in the scenario... bug?
sparrow72sparrow72

2012/7/11

got it to work now
OlgoOlgo

2012/7/11

Looks like a good start, the item menu isn't very intuitive. I tend to only be able to accidentally open or close it, and while its open I'm not sure what it means when the items move to the left edge and come back to the center, or how to control this action.
Minion1Minion1

2012/12/22

Fun stuff.