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steven0784
steven0784 presents ...

2012/3/21

Marines vs Nazis

the ultimate battle between the nazis and US marines who will win in this sim? i don't know only you will know if you watch. the ai of the men is programmed to first look for cover and if they can't find cover they will go to a cover a rpg guy but if all the rpg guys already have a squad then they will move forward and try to break the other side. the rpg guys will spawn with a squad of 3 and will go directly after cover to destory them. men under cover have extra health otherwise.
Song is : Destati - Drammatica by Yoko Shimomura (From Kingdom Hearts XD)

you can click on a rifleman to tell him where to move and aim he will aim at your mouse BUT you can't tell him when to shoot
if you click a second time you will tell him to hold position and fire at anyone it sees
and if you click him a third time he will move up with the rest of the men

the mouse also acts like a second aiming rectal for the explosion
press space to blow a certain part of the map
you can only Explode when the time reaches 0 at the top corner
if a unit from ether side reaches the over side(the border) then they will increase their reinforcement by 50 for each unit that passed(so make sure you control them well to get pass everyone XD)

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A new version of this scenario was uploaded on Thu Mar 22 02:02:57 UTC 2012
matt.milanmatt.milan

2012/3/22

awesome sim. this thing ran forever on my pc. one thing i noticed is that the RPG does not have it's own sound effect. perhaps you could include an rpg_fire and rpg_hit sound effect?
A new version of this scenario was uploaded on Thu Mar 22 21:44:15 UTC 2012 re sized
A new version of this scenario was uploaded on Sun Mar 25 14:31:22 UTC 2012 nazi rounds now can go through more than 1 person, added new labels and a back ground music
A new version of this scenario was uploaded on Fri Apr 06 18:55:13 UTC 2012 THIS IS NOW A GAME u can decide who wins by placing random explosion in the battle field and there is also a reinforcement counter and who ever's goes to zero first loses
A new version of this scenario was uploaded on Fri Apr 06 19:12:24 UTC 2012
A new version of this scenario was uploaded on Sat Apr 07 04:00:57 UTC 2012
A new version of this scenario was uploaded on Sat Apr 14 18:50:08 UTC 2012 you can now click on a unit to make him MOVE but you can't tell him when to fire
A new version of this scenario was uploaded on Sun Apr 15 13:54:09 UTC 2012 now if a unit reaches the end they increase the reinforcement and also if u click a unit twice it tells the unit to stay put and if u click him a thrid time it will tell him to move up

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e_e13 KalvinL7 matt.milan