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Comments for Odysseus

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A new version of this scenario was uploaded on Sat Mar 03 16:42:23 UTC 2012 fixed oversized 2nd world
DutaDuta

2012/3/3

Firstly, you might want to change the information text (it's arrow keys to move, not WASD). Secondly (and more importantly), nice game! :) I can see it has tons of room for expansion, which is a good thing for a game to have :p I thought the cyclops was unbeatable for a while before I realised that you can move off the stone path >.<
tallyakatallyaka

2012/3/3

Ok, You're right. I was gonna make it wasd to move and you shoot with the mouse but this just stuck better. Fixing it right now. Thanks for the pointer! Also, thanks for the help earlier!
A new version of this scenario was uploaded on Sat Mar 03 17:02:49 UTC 2012 fixed text from WASD to arrow keys. Also added "go to right" pointer
DutaDuta

2012/3/3

:) As well as expanding the game into more levels, it might be an idea to make the cyclops trap on the path not have an image instead of the foot so its less obvious :p Use this code: int size = 10; setImage(new GreenfootImage(size, size)); I only make it larger than 1,1 'cause then there's more chance for you to touch it (assuming you're using getOneIntersectingObject(Trap.class) - or whatever its class is)
tallyakatallyaka

2012/3/3

Yeah I did, I just forgot to make it have no image. I already fixed it. It was also so that I could actually see it while I was placing it and getting it's X and Y, but thanks anyways!
tallyakatallyaka

2012/3/3

Also, would you happen to know how to make it so that I've got a green square when V ability is ready but it's red when it's not? I'm obviously not good with GreenfootImage code :P
danpostdanpost

2012/3/3

Maybe you should start a discussion thread for help on this. For one thing, code does not go well here. And besides, others might benefit by the responses to questions like this, and will not normally see them (once off the latest activity page) if they are comments to scenarios.
A new version of this scenario was uploaded on Fri Mar 09 19:14:18 UTC 2012 Added a lot more to the game.
DutaDuta

2012/3/9

You might want to re-update it - when you load the game it goes straight to the last level atm.
A new version of this scenario was uploaded on Sat Mar 10 10:12:55 UTC 2012
tallyakatallyaka

2012/3/10

fixed
tallyakatallyaka

2012/3/10

*O.O* My first like... HA-LE-LU-JAH!!!! Thanks!!! hopefully my teacher likes it *gulp* although I still have a week and a half to finish it.
DutaDuta

2012/3/10

I really like this game! As I said before, there's so much room for development which is great :) The only thing I can say negatively right now is the cyclops always throws bones to the right, rather than at the player (which would make more sense and be more challenging)
matt.milanmatt.milan

2012/3/10

i think i crashed the boat about 8 times. it would be cool to see the boat have some kind of "drift" movement logic.
tallyakatallyaka

2012/3/11

@Duta, That's because I've been trying to fix that and I've been making the image rotate while still moving and i finally got the image to rotate but now the bones always go to the right. I'm fixing it later cause I wanna make sure that finish the game before the deadline. and @Matt.milan, That's an awesome idea! I might implement that because it would make it way more realistic. Thanks!
tallyakatallyaka

2012/3/18

Can't figure out how to make drifting, and don't have anymore time as the project is due tomorrow :(
DutaDuta

2012/3/18

tallyaka, I'll post a discussion thread about it
DutaDuta

2012/3/18

Look at http://www.greenfoot.org/topics/1050
A new version of this scenario was uploaded on Sun Mar 18 20:09:59 UTC 2012 Finished the game :D
A new version of this scenario was uploaded on Tue Mar 27 08:49:22 UTC 2012
tallyakatallyaka

2012/3/27

Finally finished fixing bugs and everything. Thanks for playing!
matt.milanmatt.milan

2012/3/27

i can't beat circe. shoots animals too fast
MatheMagicianMatheMagician

2012/10/13

Awesome game dude!