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Comments for Pixelhammer2k11

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A new version of this scenario was uploaded on Wed Jul 11 18:03:20 UTC 2012 -Fixed collision -Added platform checking -Moar icons
A new version of this scenario was uploaded on Wed Aug 01 23:53:18 UTC 2012 -Added movement and jumping -More collision boxes -Removed space background for some reason
A new version of this scenario was uploaded on Sun Aug 05 17:51:21 UTC 2012 -Fixed an issue with the referenceframe, with the core issue at Moveset -Added some preview UI -Allows for jumping while moving, hence more fluid movement controls
A new version of this scenario was uploaded on Wed Aug 22 02:30:18 UTC 2012 Regeneration and damage
A new version of this scenario was uploaded on Fri Aug 24 03:52:39 UTC 2012 Inventory and Items added. Press 1 to spawn a drinkable juice (Thrane Juice) that restores health when used, as well as granting a temporary regeneration bonus, and press 2 to spawn the Kylix Aetikos, which grants massive energy/mana regeneration. Kylix disappearing when "used" is intentional for the moment.
its cool
Thank you. Still have more work to do, but then the code is relatively free of Greenfoot API (asides sound and item placing, that is)
A new version of this scenario was uploaded on Wed Aug 29 22:34:54 UTC 2012 Added tooltips and additional items, also updated methods as to reflect on item effects that modify other stats, such as speed and maximum mana.
A new version of this scenario was uploaded on Wed Aug 29 23:52:50 UTC 2012 Quickfix: Health/Mana/Energy/Stamina/etc bars now accurately reflect maximum modification due to items.
A new version of this scenario was uploaded on Sun Sep 02 06:19:24 UTC 2012 Fixed a bug that led to indefinite air animation by changing the forceFrame method to actually change the image accordingly.
A new version of this scenario was uploaded on Wed Oct 17 03:30:15 UTC 2012 -Temporarily shut down spectator mode -Bar for capturable points present