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Comments for AnimatedCharacter

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A new version of this scenario was uploaded on 2018-11-19 14:00:01 UTC Now more modular - moved all functionality into an abstrace superclass for easy inheritance and use. Includes a Player to demonstrate how it works. Please note that this is intended to be used with the output from the SpriteFoot sprite slicer, which you can find on this site by looking at my projects. ...Work continues on this class...
A new version of this scenario was uploaded on 2018-11-19 18:08:39 UTC Cleanup and bug fixes
A new version of this scenario was uploaded on 2018-11-19 19:45:26 UTC Now with an "Enemy" to demonstrate automated movement of an AnimatedCharacter
A new version of this scenario was uploaded on 2018-11-20 16:40:02 UTC Now supports Death frames. In this test scenario, if a player touches one of the Enemies, the Enemy will "die" by showing a slow death animation and then removing itself from the World.
A new version of this scenario was uploaded on 2018-11-21 17:42:46 UTC Now supports setLocation used as normal.
Heet_PatelHeet_Patel

2018/11/23

THIS IS GR8!!!!! GR8 GAME. ADD MORE OBJECTS IF YOU CAN. MAKE GAME MORE INTERESTING
A new version of this scenario was uploaded on 2019-05-23 17:49:35 UTC
A new version of this scenario was uploaded on 2019-10-22 13:22:35 UTC
A new version of this scenario was uploaded on 2019-10-23 12:27:12 UTC Improved commenting to make it easier to follow.
A new version of this scenario was uploaded on 2020-01-17 13:38:16 UTC Vastly improved organization. Now allows for as many named animations as the programmer wants. "Terminal animations" have been added - these are animations that are intended to be run a finite number of times before returning tot he base (movement) animation. For example, press space bar and the player will run an attack animation and then return to his base movement animations.
A new version of this scenario was uploaded on 2020-01-17 13:40:32 UTC
A new version of this scenario was uploaded on 2020-01-17 13:54:14 UTC
A new version of this scenario was uploaded on 2020-01-21 16:41:39 UTC Cleaned up Player to make it easier to understand. Improved comments and documentation to be accurate and up to date. This is my last update on this for a while, but your bug reports and feedback are still welcome.