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Comments for Nightmare: Emergence

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Cool! So did you just write that whole scripting engine thing yourself? Could you write it to read XML files instead of plain text files if you wanted? It seems to me that your method for seeing, as far as zombies are concerned, is that you just test various points in the world (disregarding non map objects) is to test a few points along the line of sight between the zombie and the person using the solid() function in the world, is that correct?
Probably not, or at least it would be very different than it is now. The scripting engine is entirely custom :) And yeah, it tests all the points between the two objects, and can also be customized in various ways.
A new version of this scenario was uploaded on Sun Sep 04 23:57:45 UTC 2011 Added a lot of new content, and fully use the Greenfoot Volume Control!
A new version of this scenario was uploaded on Mon Sep 05 00:04:28 UTC 2011 Added a lot of new content, and fully use the Greenfoot Volume Control!
A new version of this scenario was uploaded on Mon Sep 05 00:09:45 UTC 2011
A new version of this scenario was uploaded on Mon Sep 05 00:21:03 UTC 2011
davmacdavmac

2011/9/5

Awesome - I've been waiting for more content for ages. It's really developing quite well. I do seem to have got stuck in chapter 2 - connected three wires, but the door is still locked. Is there more, or is that the end so far?
bournebourne

2011/9/5

I got suck when a gate closed on top of me. But splendid thrill! =)
bournebourne

2011/9/5

Got through it this time. Same with davmac. Also I don't know if it's mentioned, switching weapons with '1' & '2' keys
bournebourne

2011/9/5

Got through it this time. Same with davmac. Also I don't know if it's mentioned, switching weapons with '1' & '2' keys
Yeah, there is a bug with one of the AND triggers, trying to fix it right now. And bourne what gate closed on top of you? o.O
A new version of this scenario was uploaded on Mon Sep 05 20:58:05 UTC 2011 Fixed some of the bugs, and added a level select feature
A new version of this scenario was uploaded on Mon Sep 05 21:08:29 UTC 2011 Fixed some of the bugs, and added a level select feature
bournebourne

2011/9/6

And has it been mentioned that theres a bug if you beat the doctor to the elevator? - You'll leave the doctor behind. And the gate is the one just after talking to the guy on the mic the 2nd time and you hit the computer and the light goes out - I believe I hit the computer without going behind the desk which I now see would trap you in there keeping you from being near the gate closing off the hallway you had come from
Wow this is pretty cool! I got stuck but will definately try again when I have more time!
A new version of this scenario was uploaded on Wed Sep 14 03:25:47 UTC 2011 Graphical update; Also revamping menu, although menu sound is offline for now
bournebourne

2011/9/14

Hey I was able to leave the testing room before the earthquake and such and I was locked in the dark hallway. And when you first go down the stairs, I believe the floor graphic didn't change to that of stairs till i had gone down the first. Looks good! =D
Oh dear, yes there are a couple strange bugs in this update. One of which is it seems that when the scenario is reset, certain elements are not reset correctly. Alright time to fix!
Wow, just played through your new levels. It's CREEPY alright!
jamjjjaaammmjamjjjaaammm

2011/9/15

really great game, keep it up!!!
jamjjjaaammmjamjjjaaammm

2011/9/15

really great game, keep it up!!!
VPAKGVPAKG

2011/11/14

omg, this game is so awesome...
darkmist255darkmist255

2011/11/14

Whoooooooooa...
darkmist255darkmist255

2011/11/14

And there's source shared for it too :o!
StrykerStryker

2011/11/14

Christ almighty this game was incredibly well made. Very nice.
A new version of this scenario was uploaded on Sun Dec 04 22:52:06 UTC 2011 Updated graphics slightly, as well as reworked the most recent scripted event. New area underway and coming soon!
A new version of this scenario was uploaded on Sun Dec 04 23:05:09 UTC 2011 Trying to fix weird loading error....
Hmm the error say java.lang.IllegalArgumentException: Could not open sound file: Ambiance at greenfoot.sound.SoundExceptionHandler.handleIOException(SoundExceptionHandler.java:66) at greenfoot.sound.SoundFactory.createSound(SoundFactory.java:115) at greenfoot.sound.SoundFactory.getCachedSound(SoundFactory.java:130) at greenfoot.sound.SoundFactory.<init>(SoundFactory.java:67) at greenfoot.sound.SoundFactory.getInstance(SoundFactory.java:77) at greenfoot.export.GreenfootScenarioViewer.init(GreenfootScenarioViewer.java:180) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Which does not trace anywhere through my code. It is also worthy to note that Ambiance is a Folder, not a file, and nowhere in my game do I try to load it as such. This works in Greenfoot, any guesses as to why it isn't working on the Gallery?
davmacdavmac

2011/12/4

Looks like a problem with new sound-caching code in Greenfoot/gallery - will look into it soon and see if we can fix it.
Ah gotcha, having to do with sounds in subfolders I'm guessing? Good luck fixing it!
Looks like this problem also exists in Greenfoot, as it effects Jar exporting as well D: Hope to see a fix soon ^^
davmacdavmac

2011/12/7

Ok, it's fixed! You may need to clear your Java file cache (http://www.java.com/en/download/help/plugin_cache.xml) before it works here on the gallery. And of course the problem will be present in exported scenarios, until the next Greenfoot release.
Thanks for the prompt fix! Everything seems to be working now ^^
bournebourne

2011/12/7

I got the following when I got to the stairs java.lang.IndexOutOfBoundsException: Index: 3, Size: 3 at java.util.ArrayList.RangeCheck(ArrayList.java:547) at java.util.ArrayList.get(ArrayList.java:322) at EventScript.getIntCommand(EventScript.java:915) at EventScript.excecuteCommand(EventScript.java:617) at EventScript.act(EventScript.java:567) at greenfoot.core.Simulation.actActor(Simulation.java:507) at greenfoot.core.Simulation.runOneLoop(Simulation.java:470) at greenfoot.core.Simulation.runContent(Simulation.java:204) at greenfoot.core.Simulation.run(Simulation.java:194) Also It's possible to ride the elevator from the hallway. The text still sometimes doesn't fit on screen. But looking good!
Oh nice catches, and I guess the text issues revolve around Greenfoot using different default text's for different computer, I will have to look into that for sure. I'll post a new updated fixed version very soon!
A new version of this scenario was uploaded on Wed Dec 07 20:20:20 UTC 2011 Quick release to fix the loading area 4 bug. Fixing the elevator and text bugs next!
bournebourne

2011/12/7

Nice! XD
KickPunchKickPunch

2011/12/8

This is scary man!!!
b321234b321234

2011/12/8

Stuck in chpt2, what should i do? I spent 20minutes and still couldnt find a way out after all the lights went off
Did you find the door near the bottom of the area? It leads into a small maintenance area where you can turn the lights back on.
A new version of this scenario was uploaded on Fri Dec 09 02:54:10 UTC 2011 Tring to fix a bug involving world loading, scenario left unlocked for now!
A new version of this scenario was uploaded on Fri Dec 09 03:33:28 UTC 2011 Fixed menu loading bug as well as some other small issues
A new version of this scenario was uploaded on Fri Dec 09 09:28:36 UTC 2011 Testing out a new menu handling routine, should fix some wierd menu errors and finally allow me to add back sounds to the menu
b321234b321234

2011/12/9

Yo bro I really didn't!! Poorrr eyes ;)
It's good feedback though ^^ I'll work on making some of the doors more visible :)
MathManiacMathManiac

2011/12/10

Stuck on Chapter 3. I have only the e-card near the private door. Why can't I just use my hammer on the enterance doors? XD It was freaky when I couldn't use my flashlight near the end of Chapter 2.
Builderboy2005Builderboy2005

2011/12/10

Go exploring! The cards are around there somewhere :)
FatCatFatCat

2011/12/13

Dude all respect! This is a masterpiece. Such a "simple" layout game and it scared the shit out of me! :D Great work!
FatCatFatCat

2011/12/13

You should add some footstep sounds just to annoy the player a little bit >:D
b321234b321234

2011/12/13

What? There's a chapter 3? As sooon as I finished chpt2 it said TO BE CONTINUED