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Platforming with massive images. In retrospect, this was a stupid idea. much lag, yes?
any platforming game i do in the future will have multiple rooms instead of massive levels.
UPDATE: Completely different scrolling method. I think its killing the fps :'(
ANOTHER UPDATE: Scrolling finally works properly. Devising a method to add/remove actors (enemies/objects/etc) based on whether their theoretical x,y location is on the screen currently or not.
ART: Trevor Kerby
CODE: Andres Littig, Andrew Bush, Joey Thompson
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