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Comments for Platform Sandbox

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A new version of this scenario was uploaded on Mon Oct 27 16:51:32 UTC 2014 Added Enemy, GroundEnemy, and FlyingEnemy classes that can be spawned. Did some preliminary preparation for the world saving/loading system, including giving all of the classes small string prefixes and changing the PlatformJumper so that it only act()s when the player object isn't in godmode (with the exception of the player itself, obviously).
A new version of this scenario was uploaded on Mon Oct 27 16:55:54 UTC 2014 Fixed broken stomp code in Enemy class.
A new version of this scenario was uploaded on Mon Oct 27 16:58:46 UTC 2014 Fixed broken stomp code in Enemy class (again).
A new version of this scenario was uploaded on Mon Oct 27 17:02:44 UTC 2014 Fixed broken stomp code in Enemy class AGAIN. Sorry, I'll stop updating it all the time. The next time I update I'll make sure to test my thing first.
A new version of this scenario was uploaded on Mon Oct 27 21:38:13 UTC 2014 Added an alternate WASD control scheme out of my own fancy, since my stupid keyboard on the brand new laptop I got is defective and the arrowkeys and Z key VERY frequently give out. I'm still quite sore about it. I'll have to return it and get a different one. Things were going so well, too.
A new version of this scenario was uploaded on Mon Oct 27 21:46:16 UTC 2014 Changed the alternate controls to something a little easier, and made them actually WORK this time. Herp a derp.
A new version of this scenario was uploaded on Mon Oct 27 22:01:25 UTC 2014 Okay, so I know I said I would stop updating every ten minutes, but I swear this one wasn't my fault. For some reason, when I update, all my tags get deleted. So I have to stick them back in every time. Now, I didn't realize this at first, so bear with me here.
A new version of this scenario was uploaded on Tue Oct 28 00:19:22 UTC 2014 Added a health system, health pickups, slow enemies, a boss, and a mini-boss.
A new version of this scenario was uploaded on Tue Oct 28 00:24:20 UTC 2014 Fixed an animation problem with the health system.
A new version of this scenario was uploaded on Tue Oct 28 00:45:37 UTC 2014 Added springboards and horiontal mirroring (my "letter that comes after Y" key is defective).
A new version of this scenario was uploaded on Tue Oct 28 06:14:21 UTC 2014 Made the Evil Ottos stronger and added a background.
A new version of this scenario was uploaded on Tue Oct 28 18:34:40 UTC 2014 Fixed issue with platforms pushing things through floors by editing the escape() method.
A new version of this scenario was uploaded on Thu Oct 30 18:23:17 UTC 2014 Changed to use updated ScrollingWorld.