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Comments for BreakIn

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SaltybedrailSaltybedrail

2014/7/18

Not a bad concept, although there are a few suggestions i have. it would be a lot more fun in a level based environment where the levels are shorter. A score would really add to the game and winning at the end would be nice. Overall its a good idea but not a full game.
lordhersheylordhershey

2014/7/18

Thanks for the feed back. When I get a playable demo going I put it up and anyone who is interested can see it form. The initial idea was that the instant you hit the pink marble in the middle the level is over. I need to add angle adjustments when you hit a brick - rotation speed of the brick will have a greater effect on the ball. I am also toying with the idea that if you blast the entire outer ring off then I was thinking of a new level growing from the center pushing the old ones out. Another idea was to have the bricks advance downward and if they touched the border you would either be blocked from that position or lose the game. It is still up in the air.
A new version of this scenario was uploaded on Sat Jul 19 06:30:08 UTC 2014 Your ball will speed up when you hit bricks that are closer to the center of the screen. If the center marble is hit the ball is removed and the level is reset.
A new version of this scenario was uploaded on Sun Jul 20 05:46:56 UTC 2014 not all bricks were clearing when the center was hit.
lordhersheylordhershey

2014/7/21

I need to rework the ball movements.
A new version of this scenario was uploaded on Tue Jul 22 05:14:18 UTC 2014 Have messed around with ball mechanics a little bit.
NikZNikZ

2014/7/22

Is it intentional that some lines of bricks don't move?
lordhersheylordhershey

2014/7/22

Yes, it is random. The rings can can have any amount of spin from -3 to +3 degrees per act.
lordhersheylordhershey

2014/7/22

When the ball hits the pink marble in the center the level is reset, and the spin on the rings is randomized.
NikZNikZ

2014/7/22

Ah. So theoretically all the lines of blocks can be still? :)
NikZNikZ

2014/7/22

My ball got stuck in an infinite loop around the center :-P.
NikZNikZ

2014/7/22

Hmm maybe you should make it impossible for the ball to go straight ahead when SPACE is pressed... it bounces back and forth until it reaches the center.
lordhersheylordhershey

2014/7/23

The ball going infinite around center can happen - there is a test I need to perform to make sure it does not happen, that test being this - make sure my angle relative to the vector from center is not 90 or 270 degrees. It is possible to get a stand still except for the 2 inner most rings - they right now are set to spin at 1 degree per act. Then they are spinning at differing speeds the mechanics seem to break down, there are lots of things I have to hand adjust before they are correct. I can get rid of the center fire from middle hit and I'll see if I can get rid of that infinite orbit as well.
A new version of this scenario was uploaded on Wed Jul 23 05:41:11 UTC 2014 hopefully ball will not go in tight orbit around pink marble.
lordhersheylordhershey

2014/7/24

Oooops, looks like we still have infinite orbit close to center.
JetLennitJetLennit

2014/7/25

This is a really cool game! You should add support for arrow keys.
lordhersheylordhershey

2014/7/25

I'll see what I can do, left and right arrow will not be sufficient, maybe make the arrow keys zip the paddle to the 0,90,180,270 degree positions, WASD to gradually move to the 0,90,180,270 positions.
JetLennitJetLennit

2014/7/25

I think either that, or have clicking be the way to set loose the ball. I just find it weird switching between a keyboard and a mouse in this style of game.
lordhersheylordhershey

2014/7/25

Oh yeah the spacebar thing, I do not really intend for that to be permanent, I want the ball to stick to the paddle before launch. I did not know if this idea would work out; that is partially the reason why it is so rough around the edges.
dan11dan11

2014/7/25

The ball blends in with the light blue, it makes it difficult to see it. I would suggest making the ball contrast more with the background.
A new version of this scenario was uploaded on Fri Jul 25 22:21:25 UTC 2014 You can use a mouse click to launch a ball now. Ball and background have higher contrast. I still have to fix some ball bouncing rules.
lordhersheylordhershey

2014/7/25

@JetLennit a mouse click will launch a ball now. @dan11 contrast between ball and background is greater so it should be easier to see. @NikZ Added a rule that says if the ball is tiny its orbit is to degenerate to center so hopefully no infinite orbits will happen near center. :D
A new version of this scenario was uploaded on Tue Jul 29 03:18:33 UTC 2014 Messing around with ball behaviour
A new version of this scenario was uploaded on Tue Jul 29 04:13:39 UTC 2014 No nolger able to bounce back with zero angle.
A new version of this scenario was uploaded on Tue Jul 29 04:42:03 UTC 2014 tweaking
lordhersheylordhershey

2014/7/29

I think I broke it, dang....
A new version of this scenario was uploaded on Tue Jul 29 21:54:34 UTC 2014 Pulled the rings in a bit - slowed rotation until I fix the back hit bug
A new version of this scenario was uploaded on Tue Jul 29 22:07:49 UTC 2014 tweaking again
NikZNikZ

2014/7/29

I personally liked the old look. What if you made it so you can change the contrast?
lordhersheylordhershey

2014/7/30

Maybe, I kind of like the darker look, I could add a toggle key for the old background, or maybe I could try something with filters and have the background react to various conditions.
A new version of this scenario was uploaded on Thu Jul 31 05:45:48 UTC 2014 Press 't' to toggle the background from the new to the old. Ball speed adjusted
A new version of this scenario was uploaded on Fri Aug 01 05:42:13 UTC 2014 Ball emits smoke the color of the last brick it had come in contact with.
A new version of this scenario was uploaded on Fri Aug 01 14:36:22 UTC 2014 Smoke only will last a little while after the brick is struck.
JetLennitJetLennit

2014/8/1

I would change the description from spacebar to click
lordhersheylordhershey

2014/8/1

I have updated the description.
A new version of this scenario was uploaded on Sat Aug 02 07:03:44 UTC 2014 Score is present (upper left corner), it will reset back to zero when you miss the ball. The top player and score is displayed in the lower right corner.
A new version of this scenario was uploaded on Sat Aug 02 07:12:19 UTC 2014 Smaller Font in the word boxes
lordhersheylordhershey

2014/8/19

AH HAAA!!!! So you have beaten my high score.... >:O
NikZNikZ

2014/8/20

Who me?
lordhersheylordhershey

2014/8/20

:)
JetLennitJetLennit

2014/8/23

Just so you know, this song goes really well with deadmau5's Not Exactly.
JetLennitJetLennit

2014/8/23

So if you add music I recommend that
lordhersheylordhershey

2014/8/24

I did not know who they were, but after checking I have to agree. I would have to obtain permission before I put it in there since I can not assume to distribute other's copyrighted material. I would not want the site admins to be hammered with take down notices.
A new version of this scenario was uploaded on Sat Sep 06 04:34:32 UTC 2014
A new version of this scenario was uploaded on Sat Sep 06 04:39:08 UTC 2014
lordhersheylordhershey

2014/9/6

Got rid of the lag when you lose your ball.
A new version of this scenario was uploaded on Sat Sep 06 05:28:33 UTC 2014
lordhersheylordhershey

2014/9/6

NVM, last update was a dud.
A new version of this scenario was uploaded on 2015-08-04 02:45:31 UTC Java 8 Socket Permission Exception Guard.
A new version of this scenario was uploaded on 2015-08-22 03:35:06 UTC One more spot where user info was causing fatal crash.