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Defeat the incoming Monsters to defeat the wave!
Click on the difficulty of track you wish to play. The map will load what is shown in the image that was clicked. A GUI will pop up on the left side of the screen displaying the different options on buying towers, choice of tower, tower costs, and starting the round.
This game is based off a monetary system of buying. If you don't have enough money to buy a Tower you will not be allowed to until you have enough money to do so. Click the "Buy Tower" button to buy one Tower then click where you wish to place the Tower on the map. You cannot place a Tower anywhere you wish on the map, place Towers only where there is no track visible. Once you believe you have enough defenses to defeat the wave, click the "Start Round" button to start spawning monsters on the map that follow the track. Waves of varying difficulty are now available!
Certain Monsters have different health status, so be strategic on where the Towers are placed. Currently once a Tower is placed it cannot be removed from the world, also it cannot be upgraded either.
Have fun and like it if you actually like it! This is a final project and my partners and I have only been working on this for the past two weeks and it is now fully complete. Money system has been setup so now you can't buy unlimited amount of towers. Three tower options so think before you buy!
Be careful where you click on the GUI, if you click on the text area displaying the tower costs the pull down menu will disappear behind the text area. If it happens just remember where the pull down menu was and it will still work. I'm working on a way to fix it with keeping the GUI's layout but I don't think I'll find a solution.
Thanks to Zach Hess on finishing the project and adding in the money system, the new tower, the new and improved GUI, the lives counter, and the new waves being increasing difficulty. He finished this by himself while Kevin and I had Graduation to deal with. Have fun, follow and like!
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