Do this for the drone:
Do this for the Dom:
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Drone here. * * @author (your name) * @version (a version number or a date) */ public class Drone extends Actor { /** * Act - do whatever the Drone wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { if(Greenfoot.getRandomNumber(5)==0) { setLocation(getX()+5, getY()); } } }
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Dom here. * * @author (your name) * @version (a version number or a date) */ public class Dom extends Mover { private int speed=5; public Dom() { } public void act() { checkKeys(); Actor actor = getOneIntersectingObject(Dom.class); if(actor != null) { getWorld().removeObject(this); } } private void checkKeys(){ if(Greenfoot.isKeyDown("left")){ moveLeft(); } if(Greenfoot.isKeyDown("right")){ moveRight(); } if(Greenfoot.isKeyDown("up")){ moveUp(); } if(Greenfoot.isKeyDown("down")){ moveDown(); } } public void moveRight(){ setLocation(getX()+speed,getY()); } public void moveLeft(){ setLocation(getX()-speed,getY()); } public void moveUp(){ setLocation(getX(),getY() -speed); } public void moveDown(){ setLocation(getX(),getY() +speed); } }