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Evil3_thumb

Ninto presents ...

2009/3/25

TD-Game

Defend you castle from the invading enemies, in a 20-wave strategy-based TD-game!
If you realy think that i should make a longer instruction-thing then feal free to post it in a coment.

UPDATES:
-Other sytem for loading of enemy-images.

TURRETS:
-Bullet: Normal.
-Bomb: Splash.
-Poison: Poisonous.
-Laser: Extra fast.
-Flame: Burn-effect.
-Frozen: Freeze-effect.

Enemies:
-Normal: Normal.
-Fast: Fast.
-Big: Triple.
-Hard: Armored.

2655 views / 23 in the last 7 days

7 votes | 0 in the last 7 days

Tags: mouse game with-source td

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Smalldav_thumbdavmac

2009/3/29

Sometimes the towers shoot at a moving target and miss... is that intentional? Perhaps they should aim a bit ahead of the target.
Evil3Ninto

2009/3/29

I'm actually working on a big upload right now so i should probably see on that too 'cause else could some of the faster ones run through without a chance of killing 'em.
A new version of this scenario was uploaded on Sun Mar 29 16:13:09 UTC 2009
A new version of this scenario was uploaded on Sun Mar 29 17:56:09 UTC 2009
A new version of this scenario was uploaded on Mon Mar 30 12:49:13 UTC 2009
A new version of this scenario was uploaded on Thu Apr 02 12:50:27 UTC 2009
Throw1_thumblinish22

2009/4/28

It's really slow in the beginning.
Smallmjrb4

2009/4/28

Hmm, I don't actually remember it being quite this slow when I last played it at all - perhaps the "other system" of loading enemy images has made things worse instead of better?
Evil3_thumbNinto

2009/4/29

Yeah...
No_avatarDrumlind11

2009/11/3

You have one little problem. The tiny enemies are "invincible". you have their die method using the small enemy's die method. Therefore it keeps spawning tiny enemies. You need to overwrite the die method in the tiny enemy's code.

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