How do I make my actor die, if he falls down a hole, to the bottom of the world?
if (getY() == getWorld().getHeight() - 1)
{
getWorld().removeObject(this);
return;
}import greenfoot.*;
import java.awt.Color;
public class Scoreboard extends Actor
{
int score = 0;
public Scoreboard()
{
updateBoard();
}
private void updateBoard()
{
setImage(new GreenfootImage("Score: " + score, 20, Color.black, new Color(0, 0, 0, 0)));
}
public void add(int addVal)
{
score += addVal; updateBoard();
}
public int getScore()
{
return score;
}
}import greenfoot.*;
import java.awt.Color;
public class Lifeboard extends Actor
{
int lives = 0;
public Lifeboard()
{
updateBoard();
}
private void updateBoard()
{
setImage(new GreenfootImage("Lives remaining: " + score, 20, Color.black, new Color(0, 0, 0, 0)));
}
public void add(int addVal)
{
if (lives == 0 && addVal == -1)
{ // ^ (lost a life and no lives remaining)
// play sound, showGameOver/Final score
// whatever you want to do for ending game
Greenfoot.stop();
return;
}
lives += addVal; updateBoard();
}
public int getLivesLeft()
{
return lives;
}
} private void updateBoard()
{
setImage(new GreenfootImage("Lives remaining: " + score, 20, Color.black, new Color(0, 0, 0, 0)));
}public Scoreboard scoreboard = new Scoreboard(); public Lifeboard lifeboard = new Lifeboard();
addObject(scoreboard, 100, 20); addObject(lifeboard, 500, 20);
Arena arena = (Arena) getWorld(); Scoreboard sBoard = arena.scoreboard; sBoard.add(10); // adds 10 to the score