Did anybody ever have a problem with move(int) in a World with a grid-size greater than one? I created a world with
and created an actor and placed it in the world; then used
in the actor class for that actor and it moved 20 GRIDSQUARES instead of just 1 Gridsquare or (20 PIXELS).
1 | super ( 40 , 30 , 20 ); |
1 | move( 1 ); |