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Comments for 3D Space Shooter Beta

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No_avatar_thumbkenshinakh

2009/6/18

Pretty nice! And there's no lag, I get about 63 FPS average on this laptop.
A new version of this scenario was uploaded on Thu Jun 18 23:18:35 UTC 2009
No_avatarBlackholeGF

2009/6/19

I like the new version, but could you either make the speed of the ship faster, make the asteroids closer, or add a warp key? It take waaaay to long to reach them. Also, enemy ships would really liven it up. Perhaps also points, that give you upgrades to weaponry etc.?
Avatar-1940Builderboy2005

2009/6/19

You remember the part where i said this isn't a game yet? This engine is not representative of the way the game is going to be at all, but right now i am simply working on getting a fast, and functional engine, along with good control and features. believe me, plans for enemies, alternate weapons, advanced scoring, and multiple objectives are well underway.
Avatar-1940Builderboy2005

2009/6/19

Oh! forgot to mention, you can press up to accelerate! :D for some reason that hasn't been in the instructions, even though it has been implemented for quite some time! :P
A new version of this scenario was uploaded on Fri Jun 19 18:01:31 UTC 2009
No_avatar_thumbBlackholeGF

2009/6/19

And down to decelerate :p
No_avatar_thumbBlackholeGF

2009/6/19

I have noticed that the asteroids now look as if they have been split in two. What happened to the old model, I preferred that.
Avatar-1940Builderboy2005

2009/6/19

lol, this IS the old model. But since you couldn't turn around in the old version, i took off the backs to preserve polygons. I haven't changed it back yet, as modeling for this engine is extremely annoying
Aaaargh_thumbqnanqing

2009/6/21

all hail Builderboy2005 !!! :P
A new version of this scenario was uploaded on Sun Jun 21 18:44:14 UTC 2009
Tombud999_thumbtombud999

2009/6/22

Very nice updates ! I love the auto lock-on crosshair :D
No_avatarBlackholeGF

2009/6/22

I love the new updates! When this becomes a real game, the new 'Super-speed' bullet method could be an upgrade and could be achieved by holding mouse 1. Also, you could add asteroid HP, relative to asteroid size.
Avatar-1940Builderboy2005

2009/6/22

Well, right now I'm using asteroids as targets, but I am already working on models for enemy ships, which will be able to fire back at you and avoid your shots
A new version of this scenario was uploaded on Mon Jun 22 20:23:25 UTC 2009
Sb2_thumbspaceblue

2009/6/22

FPS is at 5...
Sb2_thumbspaceblue

2009/6/22

Okay so even with the motion blur off and the quality at 0, the FPS is still at 5 for me.... Maybe my computer's not having a good day.
Avatar-1940_thumbBuilderboy2005

2009/6/22

Woah, hey! It wasn't doing that before! 0.0 Just a sec, need to figure out why, cause its not the motionblur...
Smallmjrb4

2009/6/22

It's the same for me as well - the last update seems to have pushed it over the edge somehow (with the same settings as before it's still very slow, I'm not getting more than 5 fps either.)
Evil3_thumbNinto

2009/6/22

My runs fine but i got 1 to 5 fps. ^.I
A new version of this scenario was uploaded on Mon Jun 22 20:48:40 UTC 2009
Avatar-1940Builderboy2005

2009/6/22

Ah, I'm a idiot! :D I had set the speed down while testing, and forgot to raise it back up before uploading! Should be all fixed now!
Smallmjrb4

2009/6/22

Much better :) Out of interest, how does the quality control work? I'm averaging about 45 fps but when I turn it on it still takes me down to the lowest quality setting.
Avatar-1940Builderboy2005

2009/6/22

Its a bit harsh right now. It keeps decreasing the quality until you get over 55 FPS, which is reasonable on a computer like mine, but not so much for others.
Smallmjrb4

2009/6/22

Hmm, I would've thought a number like 30 would've been more reasonable - that was always the benchmark figure I was taught in terms of beyond that you can't really notice a difference. Nice idea though!
Sb2spaceblue

2009/6/23

About the FPS, when you press pause and then press run, the FPS measurement sudden dips down low, but it comes back afterwards. So if quality control is turned on, the quality goes down.
No_avatarBlackholeGF

2009/6/23

Why can't I turn on the starfield, or the trig thing? Also, When You fire the lasers, they are green when they are first craeted and then turn yellow.
A new version of this scenario was uploaded on Tue Jun 23 15:42:26 UTC 2009
A new version of this scenario was uploaded on Tue Jun 23 15:49:28 UTC 2009
Avatar-1940Builderboy2005

2009/6/23

Oh blarg, I had turned the stars off when i was trying to find out why it was slowing down. They're back on now. And the trig will always be approximated, because its soooo much faster and not much different looking.
No_avatarBlackholeGF

2009/6/23

I like the new ships, but perhaps you could make the area a little larger, make the fighters a little larger and add the target lock back in.
Avatar-1940Builderboy2005

2009/6/23

You can lock on, just press the right mouse button to activate it. I took it off because some people can aim better without and anticipate the enemies movements
Aaaargh_thumbqnanqing

2009/6/24

Can you put a speed meter? so i can find the right speed to follow the TIE fighters
Evil3Ninto

2009/6/24

I just got this error: java.lang.NullPointerException at Xwing.act(Xwing.java:62) at greenfoot.core.Simulation.runOneLoop(Simulation.java:288) at greenfoot.core.Simulation.run(Simulation.java:158)
Avatar-1940_thumbBuilderboy2005

2009/6/24

Hmmmm, thats strangle. Looks like a problem with the laser system. You were pressing space at the time, weren't you?
A new version of this scenario was uploaded on Wed Jun 24 21:55:44 UTC 2009
Avatar-1940_thumbBuilderboy2005

2009/6/24

I think i fixed it, although it was really hard to replicate. Tell me if it happens again
Tombud999tombud999

2009/6/25

Wow...! The TIE Fighters are too fast to chase for me, I hope this will be the highest difficulty level : ) I found myself just wildly "sprinkling" the laser bullets around trying to hit the TIE Fighters, and I don't even sure whether they are hit or flee off-screen :P
No_avatar_thumbBlackholeGF

2009/6/25

I think that it locks just below the fighters.
Avatar-1940_thumbBuilderboy2005

2009/6/25

No, it only looks that way because the camera is not directly behind the X-Wing.
A new version of this scenario was uploaded on Mon Sep 28 03:14:12 UTC 2009
Sb2_thumbspaceblue

2009/9/28

omg, do i see color? :O
No_avatarbirdguy

2009/11/24

hi i can explain about the space attack incident. somone hacked my account and i don't know who it is. that person probably stole this game and probably tried to get mr in trouble.
No_avatar_thumbMTK

2009/11/24

So you really didn't do it, it just suddenly came up?
No_avatar_thumbbirdguy

2009/11/24

any way i'm vary sorry about this incodent
No_avatar_thumbbirdguy

2009/11/24

i will try my hardest to find who did this
No_avatar_thumbMTK

2009/11/24

I wonder how that happened.
Ratman_thumbJetLennit

2013/4/1

what is the big thing near in the middle?
Ratman_thumbJetLennit

2013/6/4

And are you going to keep working on this?
No_avatar_thumbdoughauf

2013/7/16

This is really nice