They keep pushing me offf!
In terms of the physics bugs though, as far as I can see they're all gone - guess there might be a couple still in there but I had a fair go over the ones that were there originally and they didn't seem to be there anymore (and alas I found playing it much harder without any cheats! :P)
You will get the gun in upcoming levels, and what skip level key ;)
Besides its useful for accessing certain levels. In the final version it will be taken out.
I've just played it all the way through to the end of level 8 and didn't notice anything wrong... What's happening? It seems the delay between levels sometimes gets to a couple of seconds but I wouldn't think that was anything worth worrying about.
How are you meant to complete the level by staying in the same place? Unless you mean if you stand in the right place you can still attack the jumping things without them killing you - but I quite like that feature ;)
I just found out that in the level where you get the boomerang sword skill can you use the 2nd switch by jumping through the roof.
You should maybe try it yourself.
Couldn't do the thing that Ninto's talking about, but a couple of other physics bugs I noticed (all in the level where you get the boomerang sword), I got the dreaded:
java.lang.IndexOutOfBoundsException: Y is out of bounds. It was: 403 and it should have been smaller than: 400
at greenfoot.GreenfootImage.getRGBAt(GreenfootImage.java:428)
at greenfoot.GreenfootImage.getColorAt(GreenfootImage.java:385)
at it.kill(it.java:122)
at Zony.ok(Zony.java:273)
at Zony.act(Zony.java:80)
at greenfoot.core.Simulation.runOneLoop(Simulation.java:288)
at greenfoot.core.Simulation.run(Simulation.java:158)
when I jumped under the platform. Also, if you jump half and hit the edge of the platform (i.e. don't go underneath it but not quite on top) then you sort of - float for a bit underneath the platform as it raises before being put on top of it.
Ooh and I also got this strange effect (that I can't seem to reproduce now) when I was on the same level and jumped to the right as I was going up on the platform - and then shot all the way to the top.
It did look quite cool whatever was causing it!
Oh dear, the problems with the object class are more severe than i thought. That's why i haven't updated the new level yet, because the moving platforms have too many glitches. Seems not i may have to re-think the object class in general
A new version of this scenario was uploaded on Sat Mar 28 20:15:12 UTC 2009
Dah, I can't do level 8 now! But that's just down to my lack of skill...
The platforms now seem to behave quite differently - I presume that's the intention but it can still have a strange jumping effect if they stop and you try to walk under them (when they're at about head height.) Better though! :)
Yeah, its a pain and im trying to remedy it by having the elevators behave differently, but since all errors have been erased (or so i think) i can rest a little easier. And i changes the sword fighting a little, so you won't be able to get any more cheap shots ;)
I have spotted some minor bugs; When you use the sword and walk at the same time you appear to slide, sometimes if you manage to get under an elevator it freezes and you can still go through the roof and got through the side of something if it is not taller than you are.
The elevator problem has been fixed with this new upload, but the sword slider thing is actualy quite difficult to 'fix', as it would mean isolating both the top and bottom half of the animation. I'll see what i can do.
I found it helps if you boomerang the one on the top, and then stand down towards the bottom right of the screen (they don't seem to jump down that far.) Then you can jump up and get them!
2009/3/13
2009/3/21
2009/3/21
2009/3/21
2009/3/21
2009/3/21
2009/3/22
2009/3/22
2009/3/22
2009/3/22
2009/3/23
2009/3/23
2009/3/25
2009/3/25
2009/3/25
2009/3/25
2009/3/26
2009/3/26
2009/3/26
2009/3/26
2009/3/26
2009/3/26
2009/3/27
2009/3/28
2009/3/28
2009/3/29
2009/3/29
2009/3/29
2009/3/29
2009/3/29
2009/3/29
2009/3/30
2009/4/4
2009/4/4
2009/4/4
2009/4/4
2009/4/9
2009/4/9
2009/6/23
2009/6/26
2010/3/21
2010/5/15
2010/5/28
2011/3/27