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Photo_on_2011-09-18_at_18
bourne presents ...

2011/9/10

Adventurer

Testing a new idea
Not sure if it will go anywhere yet
Using objects in 3d space in isometric
If anything it's a nice experiment =)

Try running into cliff walls or water. Jump up cliffs and run up slopes. Fall or jump down cliffs.

Use 'A' and 'D' to rotate
Press 'W' to run forward
Press '.' to toggle run on/off
Press Spacebar to jump

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5 votes | 0 in the last 7 days

Tags: simulation demo scrolling isometric

This scenario is a member of: Isometric Worlds


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That's awesome! Now we just need to make a 3D Pathfinder.... :P
Photo_on_2011-09-18_at_18bourne

2011/9/10

Well the A* algorithm works here for moving between tiles in the tile grid.
Photo_on_2011-09-18_at_18bourne

2011/9/10

In my Specter game shown here: http://greenfootgallery.org/scenarios/1230 , you will find that I worked it into a platform base game. Wherein the particle objects jump and fall from platforms, targeting the player's location. Similarly in my Light's Comfort game shown here: http://greenfootgallery.org/scenarios/2430 , you will find that the algorithm supported as a guideline for objects moving freely (without direction constraints)
Greenfoot2_thumbdrhorriblejr

2011/11/5

Awesome game!!! :D

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