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bourne presents ...

2011/1/28

Light's Comfort

Battle against the darkness. While you are fighting evil, you will need the light for guidance, strength, and renewal. In such an evil place, even your good heart will be overwhelmed by too much darkness.

Controls:
'A' and 'D' to turn
'W' to throttle forward
'S' to brake
Spacebar to shoot

Run into a light source to break the darkness.

Not locking the scenario so you can adjust the execution speed. Mainly concerned if it runs a tad too fast.

Appreciate any feedback on difficulty. Thank you Builderboy2005 for helping me get the lighting to work.

1380 views / 25 in the last 7 days

7 votes | 0 in the last 7 days

Tags: game with-source scrolling path-finding

This scenario is a member of: Scenario showcase


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Avatar-1940_thumbBuilderboy2005

2011/1/28

Seems to be not working?
Avatar-1940Builderboy2005

2011/1/29

Curious, is working now... It wasn't loading before for me O.O Very fun game :D I especially like the use of darkness as a time critical element :) Have you given any thought to adding shadows similar to my Nightmare scenario?
Photo_on_2011-09-18_at_18bourne

2011/1/29

Hmm weird. But not really. Before the lighting difficulty, I had it simple cut outs of the darkness instead of what I got now with the fading out from the light sources. Do you mean having the light not pass through walls and such? How it is now, the light sources pass over walls so would be different. But I was thinking about adding maybe another gameplay which could use lighting specific to an inclosed area respect to walls and such. Not sure though
Avatar-1940Builderboy2005

2011/1/29

I mean that you would not be ale to see through walls, that you would only be able to see what is in your line of sight, but its a pretty radical idea :P just a thought :D Its still an awesome game ^^
A new version of this scenario was uploaded on Sat Apr 07 02:47:57 UTC 2012 Added a HighScores table. Get on it!
A new version of this scenario was uploaded on Sat Apr 07 03:08:20 UTC 2012
My_avatarsp33dy

2012/4/7

great idea, although I'm not so keen on the control method, given how narrow the maze is. Kept hitting the wall and unable to fight well.
A new version of this scenario was uploaded on Fri Apr 27 16:36:59 UTC 2012 Greenfoot 2.2.0

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