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Photo_on_2011-09-18_at_18

bourne presents ...

2010/1/26

Path Finding

Implementation of "A STAR" algorithm

Press 1-6 for different locations to move to.

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2 votes | 0 in the last 7 days

Tags: simulation with-source path-finding

open in greenfoot
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Avatar-1940_thumbBuilderboy2005

2010/1/27

I like it :) Path finding is always very interesting implementations.
Photo_on_2011-09-18_at_18bourne

2010/1/27

Yes I think so too. I first used this when I created a rts like a year ago in VB where you control simple units. Then again in a pirate game for a XNA final. Those and this simple turtle program implement it with a grid like world. And now I implemented it into my Specter game which is a platform world. In it, a 'pathfinder' is in a different situation. It has to look for platforms but still in a 2 dimensional layout. It looks for if on a platform, 'jumping' in many ways and moving left and right. If not over a platform, it looks for 'falling'. And I implemented in such a way that it takes steps in finding the path as to not slow or lag the rest of the program.
really? used VB to make an rts? do you still have the source code?
Photo_on_2011-09-18_at_18bourne

2010/2/1

Yeah I've made most all my games in VB before Greenfoot.
is it done in VB C++?
Photo_on_2011-09-18_at_18bourne

2010/2/2

VB
Photo_on_2011-09-18_at_18bourne

2010/2/2

All but once I think, I used the form's paint method.
A new version of this scenario was uploaded on Mon Jul 26 02:19:18 UTC 2010

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