Comments for Castle Storm II

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Avatar-1940Builderboy2005

2010/1/17

@Erimaxbau I know what you mean with the mouse look code, unfortunately that would mean I would need to have a way to hold the mouse in the center of the screen, which Applets prevent you from doing. If this was to be a game that people downloaded, it might work, but that would be the only way. Perhaps on the gallery it will have traditional WASD movement with QE for straffing, and then if you download it to your computer, it could have Mouse look code? I'll see if I can implement it...
No_avatarerimaxbau

2010/1/17

Thanks for considering that. That's a good idea, and I was thinking about that problem. I had kind of wondered if experimenting with similar control to that space simulator you made would work as well. I thought that it might cause sort of a drifting view if you made it so that the mouse's location in the grid would move the view, but I wondered about the possibility of that as a way to implement mouselook. Of course, having the option for it to work when downloaded would work even better.
A new version of this scenario was uploaded on Sun Jan 17 23:27:16 UTC 2010
A new version of this scenario was uploaded on Sun Jan 17 23:28:39 UTC 2010
A new version of this scenario was uploaded on Sun Jan 17 23:29:50 UTC 2010
A new version of this scenario was uploaded on Sun Jan 17 23:36:29 UTC 2010
A new version of this scenario was uploaded on Sun Jan 17 23:43:16 UTC 2010
A new version of this scenario was uploaded on Mon Jan 18 07:30:14 UTC 2010
No_avatar_thumberimaxbau

2010/1/18

Wow, that's amazing! The mouselook works great!
Rocketwiththrust_thumbTigrex

2010/1/18

WOW, Guy, You are great!!! left a i like it!
Photo_on_2011-09-18_at_18bourne

2010/1/19

Very nice! I did manage to cause the program to crash when jumping on the wave-like floor in the corner. Like getting stuck in the wall.
Avatar-1940_thumbBuilderboy2005

2010/1/19

Yeah, I've experienced this ass well. It's a simple fix, as I know what's happening and why, so it should be fixed in the next release.
A new version of this scenario was uploaded on Wed Jan 20 03:36:45 UTC 2010
A new version of this scenario was uploaded on Wed Jan 20 03:38:34 UTC 2010
A new version of this scenario was uploaded on Wed Jan 20 03:39:46 UTC 2010
A new version of this scenario was uploaded on Thu Jan 21 23:23:50 UTC 2010
A new version of this scenario was uploaded on Thu Jan 21 23:27:28 UTC 2010
Photo_on_2011-09-18_at_18bourne

2010/1/22

I found a little tunnel but could not find a way to crouch to go in it. Are you adding that? And thats cool with the z and x keys.
Avatar-1940_thumbBuilderboy2005

2010/1/22

Yeah, there is going to be a crouching feature, but it is not implemented yet. And the z and x keys show rendering progression :)
A new version of this scenario was uploaded on Fri Jan 22 19:40:49 UTC 2010
A new version of this scenario was uploaded on Fri Jan 22 20:54:45 UTC 2010
Pi_thumbPiRocks

2010/1/23

This is really cool! How on earth do you create a 3d rendering engine? I've tried numerous times and failed miserably.
Avatar-1940Builderboy2005

2010/1/23

Thankz! As for the rendering algorithm, you might want to check out my Rasterization scenario, it has nicely commented code and could be really helpful. There are also great websites out there, just do a search on rasterization and I'm sure you'll get a lot of good sites. The code here really all boils down to a 3D to 2D point projection method, which takes a point in 3D, and is able to 'project' it onto the 2D medium of your screen. After that its just a whole bunch of code to connect the right points and fill polygons ect...
A new version of this scenario was uploaded on Thu Feb 18 21:57:36 UTC 2010
A new version of this scenario was uploaded on Thu Feb 18 22:17:08 UTC 2010
A new version of this scenario was uploaded on Thu Feb 18 22:35:32 UTC 2010
A new version of this scenario was uploaded on Thu Feb 18 22:39:12 UTC 2010
A new version of this scenario was uploaded on Thu Feb 18 23:32:16 UTC 2010
A new version of this scenario was uploaded on Thu Feb 18 23:35:32 UTC 2010
A new version of this scenario was uploaded on Thu Feb 18 23:41:54 UTC 2010
A new version of this scenario was uploaded on Fri Feb 19 01:19:45 UTC 2010
No_avatar_thumbim_a_cat_irl

2010/3/8

this is just terrible. i now want to kill myself, and you should too.
OMG its a Troll!!!!! *runs*
No_avatar_thumbim_a_cat_irl

2010/3/9

R U A REEL AVATORZ?
No_avatar_thumbcarlsch123

2010/3/10

How did you make the backround
Minime_thumbminime

2010/3/26

are there going to be more levels
Luffy_thumbtopeko

2010/4/7

thats good
A new version of this scenario was uploaded on Sun Apr 18 18:48:29 UTC 2010
A new version of this scenario was uploaded on Sun Apr 18 19:03:24 UTC 2010
A new version of this scenario was uploaded on Sun Apr 18 19:04:10 UTC 2010
Small_thumbmjrb4

2010/4/20

Loving the new updates - very nice looking world!
63541_1569440113480_1159787730_1296245_7006399_n_thumbAndres

2010/6/4

this blows my mind
PiPiRocks

2010/6/18

hmmm. You can't get back from the lazer section and if you use z to watch the renderring cycle, you can see that there is a big section behind the point where the walls come up to leave a small opening. How do you get there?
Phonenix_thumbPNG_pyro

2010/11/6

This is pretty amazing! Where did you learn to program a 3D game in Greenfoot?
Spinjump1_thumbwvStudios

2011/1/15

you can't get back from the lazer section
Spinjump1_thumbwvStudios

2011/1/15

sorry typo you can. jump into the ventilation shaft and press c in midair.
Avatar-1940_thumbBuilderboy2005

2011/1/15

Yep, you gotta crouch-jump back into the vent :)
No_avatar_thumbAmil

2011/5/1

nice
Gollum_thumbdordor

2011/5/30

Did you modeled the objects with blender? if so, how did you do that?
Avatar-1940Builderboy2005

2011/5/31

Yes I did ^^ What I did is modeled the objects in Blender, and the exported them in an OBJ file, and wrote a script that converted the OBJ file into data that my program could use. The specifics are a bit complicated, but it's all in the source :)