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A cross between pong and pinball with good detection and perfect bounce. Now with documented source.
A simple re-usable menu and sub-menu class combination.
A World subclass that displays the contents of a text file.
The classic using my refined movement and turning system for smoothness. Added shielding capability.
A basic hangman.
A super-class that helps create, map out, and run levels in a gridWorld.
Use mouse movements (or not) to create different effects. Five bars are included to change the various settings. Code viewing implemented.
A Picture-in-Picture 'world' actor.
Demo on going between worlds; a Menu world is included
Open and closed shapes in space.