Hi,
I am trying to make a simulation in which every time my Bee object touches a circle object a random fact about bees from an array is displayed, and it stays there until the bee touches another one of the circle objects, maybe even a different one. My code is below. The current problem I have is that the facts are being displayed and switched at a very fast rate. Below the code for the Bee class is attached.
public class DroneBee extends Actor { private String[] facts = {"All drone bees are male!","Honey bee can fly 15mph!", "Honey Bee measure about 15 mm long!", "Honey bees communicate with each other by dancing!", "ALl worker bees are female!", "If a bee stings you, they die!", "Bees have five eyes!", "Bees have 2 pairs of wings!", "Bees live about 4 weeks!", "Bees have two stomachs!"}; public DroneBee() { } public void act() { int i = 0; for(int k = 0; i < Greenfoot.getRandomNumber(10); k++) { i++; } keyControls(); if(isTouching(Circle.class)) { getWorld().showText(""+facts[i],200,200); } else { getWorld().showText("", 200,200); } } public void keyControls() { if (Greenfoot.isKeyDown("up")) { setRotation(270); setLocation(getX(), getY()-2); } if (Greenfoot.isKeyDown("down")) { setRotation(90); setLocation(getX(), getY()+2); } if (Greenfoot.isKeyDown("left")) { setRotation(180); setLocation(getX()-2, getY()); } if (Greenfoot.isKeyDown("right")) { setRotation(0); setLocation(getX()+2, getY()); } } }