So I want to create a coin collection system. I've tried using "getOneIntersectingObject" but with no luck...
private int coinsCollected = 0; private boolean fiveCoinsCollected = false;
private void collect () { Actor coin = getOneIntersectingObject(Coin.class); if (coin != null) { getWorld().removeObject(coin); coinsCollected++; } if (coinsCollected == 5 && fiveCoinsCollected == false) { getWorld().addObject(new door_temp(), 157, 162); fiveCoinsCollected = true; } }