I need help with when my player dies. Either the ship explodes and doesn't respawn; or the ship respawns and the ship doesn't explode. I wold like for both the explotion and the ship to respawn.
private int timer=0; if(isTouching(Enemy.class)) { Life.addLife(-1); removeTouching(Enemy.class); getWorld().addObject(new Explotion(),getX(),getY()); Greenfoot.playSound("DSExplod.wav"); getWorld().removeObject(this); if (timer==10) { timer=0; Greenfoot.setWorld(new MyWorld()); if (Life.getLife()==0) { Greenfoot.setWorld(new StartUp()); Life.resetLife(); } } } timer++;
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * simulates explotion. * * @author (Supersoprych) * @version (1.0) */ public class EnemyExplotion extends Enemy { /** * Act - do whatever the Explotion wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ private GifImage gif; private int timer=0; public EnemyExplotion() { gif=new GifImage("explode.gif"); getImage().scale(20,20); } public void act() { setImage(gif.getCurrentImage()); if(timer>40) { getWorld().removeObject(this); } timer++; } }
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * simulates explotion then resets * if the number of lives is equal to zero it goes to start screen. * * @author (Supersoprych) * @version (2.0) */ public class PlayerExplotion extends Player { /** * Act - do whatever the PlayerExplotion wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ private GifImage gif; private int timer=0; public PlayerExplotion() { gif=new GifImage("explode.gif"); } public void act() { setImage(gif.getCurrentImage()); if(timer>40) { getWorld().removeObject(this); } if (timer>30) { timer=0; Greenfoot.setWorld(new MyWorld()); if (Life.getLife()==0) { Greenfoot.setWorld(new StartUp()); Life.resetLife(); } } timer++; } }
public void hit() { if(isTouching(Enemy.class)) { Life.addLife(-1); removeTouching(Enemy.class); getWorld().addObject(new PlayerExplotion(),getX(),getY()); Greenfoot.playSound("DSExplod.wav"); getWorld().removeObject(this); } }