In my game, I need a scoring system but I'm not entirely sure how to create one. Could somebody please give me some advice. Thanks.
public static final RED = 0, BLUE = 1; // continue for more players private int[] scores = new int[2]; // size to number of players public int getScore(int player) { return scores[player); } public void addScore(int player, int amount) { scores[player] += amount; } public int[] getScores() { return scores; }
// get a single score int redScore = ((MyWorld)getWorld()).getScore(MyWorld.RED); // add to a score ((MyWorld)getWorld()).addScore(MyWorld.BLUE, 10); // or get both scores int finalScores = ((MyWorld)getWorld()).getScores();
private int score = 0; public int time = 0; /** * Constructor for objects of class MyWorld. * */ public MyWorld() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(1100, 600, 1); GreenfootImage back = getBackground(); back.setColor(Color.BLACK); back.fill(); prepare(); showScore(); score++; } public void act() { countTime(); } public void countTime() { time++; } public void addScore(int points) { score = score + points; showScore(); } public void showScore() { showText("Ship 1: " + score, 75, 25); }
public void Stuff() { boolean kill = true; if(kill) if (isTouching(UFO.class)) { kill = false; removeTouching(UFO.class); MyWorld world = (MyWorld)getWorld(); getWorld().addObject(new Explosion(), getX(), getY()); getWorld().removeObject(this); Greenfoot.playSound("Explosion copy.wav"); world.addScore(50); } if(kill) if (isTouching(Arwing.class)) { kill = false; removeTouching(Arwing.class); MyWorld world = (MyWorld)getWorld(); getWorld().addObject(new Explosion(), getX(), getY()); getWorld().removeObject(this); Greenfoot.playSound("Explosion copy.wav"); world.addScore(-50); } if(kill) if (isTouching(UFO0.class)) { kill = false; removeTouching(UFO0.class); MyWorld world = (MyWorld)getWorld(); getWorld().addObject(new Explosion(), getX(), getY()); getWorld().removeObject(this); Greenfoot.playSound("Explosion copy.wav"); world.addScore(50); } if(kill) if (isTouching(Mario.class)) { kill = false; removeTouching(Mario.class); MyWorld world = (MyWorld)getWorld(); getWorld().addObject(new Explosion(), getX(), getY()); getWorld().removeObject(this); world.addScore(200); Greenfoot.playSound("Mario 64 Falling Death Scream (320 kbps).mp3"); } if(kill) if (isTouching(Mario2.class)) { kill = false; removeTouching(Mario2.class); MyWorld world = (MyWorld)getWorld(); getWorld().addObject(new Explosion(), getX(), getY()); getWorld().removeObject(this); world.addScore(200); Greenfoot.playSound("Mario 64 Falling Death Scream (320 kbps).mp3"); } if(kill) if (isTouching(Arwing1.class)) { kill = false; removeTouching(Arwing1.class); MyWorld world = (MyWorld)getWorld(); getWorld().addObject(new Explosion(), getX(), getY()); getWorld().removeObject(this); Greenfoot.playSound("Explosion copy.wav"); world.addScore(-50); } }
private int score; public int getScore() { return score; } public void addScore(int amt) { score += amt; }
// getting score int score = ((MyWorld)getWorld()).getScore(); // changing score ((MyWorld)getWorld()).addScore(10);
public Bullet() { GreenfootImage g = new GreenfootImage("beeper.png"); g.scale(50, 50); setImage(g); } public void act() { int score = ((MyGame)getWorld()).getScore(); Actor t; t = getOneObjectAtOffset(0, 0, Igloo.class); setLocation(getX() + 50, getY()); if(t!=null) { ((MyGame)getWorld()).addScore(1); World w = getWorld(); w.removeObject(t); getWorld().removeObject(this); } else if(isAtEdge()) { getWorld().removeObject(this); } }