Hey guys is there a way to detect if the player is at a wall
i tried to use getObjectsInRange but i couldn't figure out how it worked
i need my actor to be able to turn at an intercection/turn
example
x=wall
o=space
xxxxxxxxx
xoo,o,ox
xoxx,xox
xoxx,xox
i need the actor to only be able to move down if it has a path