public void fire() { projectile bullet = new projectile(); getWorld().addObject(bullet, getX(), getY()); } if (Greenfoot.isKeyDown("space")) { fire(); }
public void fire() { projectile bullet = new projectile(); getWorld().addObject(bullet, getX(), getY()); } if (Greenfoot.isKeyDown("space")) { fire(); }
private int shotDelay;
if (shotDelay > 0) shotDelay--;
if (shotDelay == 0 && Greenfoot.isKeyDown("space"))
shotDelay == 30; // adjust as needed