I'm just wondering how do you make AI fire at the player's spaceship. Any ideas? Here is the code for one of the AI spaceships:
/** * Write a description of class Enemy_Spaceship_2 here. * * @author (your name) * @version (a version number or a date) */ public class Enemy_Spaceship_2 extends Actor { /** * Act - do whatever the Enemy_Spaceship_2 wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { setRotation (180); flySpaceship(); } public void flySpaceship() { move(2); if(isAtEdge()) { setLocation(550,150); } }