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Raycasting with thin walls, windows, multiple floors, elevators, trees, outside, wandering sprite, editor, and fading darkness
A game in the works. With combat, skills, quickbars, swimming, line of sight in caves, my custom character limb animations, etc.
Example of A* path-finding.
Fight the darkness and its agents.
Isometric tower defense
Isometric RPG with a biblical theme
A game I never finished. There are 3 planets and an asteroid to visit
Simple RTS. Training and 5 unique missions
Improved version of my Pryo side scroller game
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