This site requires JavaScript, please enable it in your browser!
Greenfoot back

Report as inappropriate.

ndrwdslv
ndrwdslv presents ...

2013/8/3

BlockPuzzles

Simple game concept, to get back into Greenfoot.

Next step is trying to make this randomly generated.

Will be adding RPG-features based on lvling-up/xp such as "double jump" (skip one move), "flashbacks" (undo), and more..

Your XP gain will depend on the number of steps.. the more you use, the less XP you gain.. basic 100 - (moves * 1)

MOVEMENT => ARROWS
DOUBLE JUMP (SKIP OVER BOXED AREAS) => HOLD SHIFT + ARROWS
DESTROY SQUARE => HOLD CTRL + ARROWS

1314 views / 5 in the last 7 days

2 votes | 0 in the last 7 days

Tags: game

Your browser does not support the canvas tag.
A new version of this scenario was uploaded on Sun Aug 04 03:04:00 UTC 2013 Quick adjustement on spawn location of green square.
A new version of this scenario was uploaded on Sun Aug 04 23:22:09 UTC 2013 Added the destroy square feature.. hold Ctrl and the arrow to destroy directed square. Will eventually be limited and unlockable.
A new version of this scenario was uploaded on Sun Aug 04 23:22:30 UTC 2013 Updating screenshot.
A new version of this scenario was uploaded on Mon Aug 05 00:51:00 UTC 2013 Changed the square destroy, double jump system. You now get an additional destroy/djump each new level. Added counters for them too. I also made it so every time you hit "Run", it prepares the world. So don't hit "Pause" because you'll lose your progress.. temp solution, better fix coming soon.
A new version of this scenario was uploaded on Mon Aug 05 01:29:50 UTC 2013 Moved the counters to the top. Playable area cut where counters are.. another temp solution until I make better counters.
A new version of this scenario was uploaded on Mon Aug 05 01:30:25 UTC 2013 Updating screenshot.. again.
Super_HippoSuper_Hippo

2013/8/6

Nice concept. In my opinion, it is a bit too easy yet. I found a small bug. If you try to use the "double jump" in front of two (or more) squares, the counter decreases and you lose your "double jump", although you actually did not move because you can not jump over more than one square.
ndrwdslvndrwdslv

2013/8/7

Thanks, yeah, it is easy.. I think it'll get more challenging or "gratifying" once you have to use XP/points to buy double jumps and ability to destroy blocks. I'll fix that counter issue, thanks!
A new version of this scenario was uploaded on Wed Aug 07 16:12:51 UTC 2013 Fixed the double jump counter bug. Thanks Super_Hippo!
ndrwdslvndrwdslv

2013/8/7

I'll soon add grey squares, that can't be destroyed, increasing the difficulty. Also, I may make the double jumps power-ups you pick-up, and unlock the ability to destroy squares with points.. got a few more ideas to make it more challenging.

See all comments

Want to leave a comment? You must first log in.

Who likes this?

nightwingx13 FlyingRabidUnicornPig