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Greenfoot back

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ndrwdslv
ndrwdslv presents ...

2013/4/8

bubbles

Point and shoot.
Work in progress...
Original graphics.

2438 views / 4 in the last 7 days

Tags: game with-source

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JetLennitJetLennit

2013/4/8

What happened to the rpg game?
A new version of this scenario was uploaded on Mon Apr 08 04:43:18 UTC 2013 Started work on detecting matching bubbles, will have to improve that code. Removed individual classes per color, using a property now. Placed a shooter ball, will have to code that somehow.
ndrwdslvndrwdslv

2013/4/8

I'm taking a break from the RPG. It's too advanced for me to start with. Had issues with class inheritance, so I'm going to start with something smaller. But I'll get back to it once I understand Java/Greenfoot better! Thanks for the support :)
JetLennitJetLennit

2013/4/8

okay..... it was going really well! i cant wait until you get back to it
A new version of this scenario was uploaded on Tue Apr 09 01:53:30 UTC 2013 Added an aim helper. Took a while to figure out the trigo.. I remember the days when I thought I'ld never use that stuff.. teachers need to use games as real world examples lol
A new version of this scenario was uploaded on Tue Apr 09 03:03:30 UTC 2013 Created subclass Shooter. Renamed shooterBall shooterBubble.. bleh Moved the mouse tracking code over to the World class, makes more sense, saves lots of CPU.
A new version of this scenario was uploaded on Tue Apr 09 23:06:43 UTC 2013 Bubble shoots and bounces. Still need to optimize the code (trig stuff). But at least the bubble shoots and bounces. Next up.. collision detection.. ugh
A new version of this scenario was uploaded on Thu Apr 11 00:16:51 UTC 2013 Fixed the grid to alternating rows and spaced it out a bit, looks cleaner. Fixed a bug where bubble wouldnt shoot if angle is 0 (straight up). Mouse angle is now remembered for new shooter bubble. Initial collision detection, still a work in progress.

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