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Mik 2013 3 smallmik

2012/5/4

The scenario is part of the Greenfoot book. You can get the source from the [url=http://www.greenfoot.org/book/]book website[/url] . Look for the "Bood scenarions" link.
Mik 2013 3 small thumbmik

2012/4/6

My laptop screen isn't high enough! We need a smaller screen version!
Mik 2013 3 small thumbmik

2012/3/21

Funny.
Mik 2013 3 small thumbmik

2012/3/14

Test of persistent high score table.
While you are developing, you can instantiate different levels interactively (by right-clicking your world subclass and selecting "new ..."). The world which you last instantiated interactively will be the one the scenario starts with.
Mik 2013 3 smallmik

2011/11/18

Great! Once you zoom in for some time, the zoom level gets smaller and smaller, though, and at some point you can't zoom in any further. The panning seems to large for some zoom levels - I lose the point where I am. But great fun to play with.
Mik 2013 3 small thumbmik

2011/9/1

Okay, test failed. Does not work in the Gallery. (You can still download and run locally.)
Mik 2013 3 smallmik

2011/6/17

Well, my first question: How is it going to be different from doodle jump (or other platformers)? Just reprogramming an existing one is certainly a very good exercise. But adding your own touch is what makes it really interesting!
Did you want more wolves to spawn over time? If that's the idea, the reason it doesn't work is that you insert the SAME wolf object over and over again. To get more wolves in, you need to create a new wolf before inserting it. So instead of writing addObject(wolf, ..., ...) write addObject(new theWolf(), ..., ...) For the same reason, you will (currently) never get more than one snake.