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A class that creates an animated walking/jumping character.
A more accurate demo of colliding rectangles.
A class to extend GreenfootImage for rendering text images. Multiple font capability.
A super-class that helps create, map out, and run levels in a gridWorld.
The classic using my refined movement and turning system for smoothness. Added shielding capability.
The basics of a zombie shooter game (mock images used).
Use mouse movements (or not) to create different effects. Five bars are included to change the various settings. Code viewing implemented.
Defend your ground as best you can. Shoot down incoming projectiles.
Self-contained ColorPanel and Selector Actor support classes.
A World subclass that displays the contents of a text file.