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The basics of a zombie shooter game (mock images used).
A support class to help in animating World and Actor objects.
Tutorial showing how a value can be displayed
Sample millisecond timer with source plus comments
The classic using my refined movement and turning system for smoothness. Added shielding capability.
Demo on teleporting objects
Sample code to emulate 3D motion.
Random mazes of various sizes.
Choose one of three cards. Computer will play the other two against you.
My version of the standard Frogger