Use the links at the top or bottom of the list to control sort order.
A super-class that helps create, map out, and run levels in a gridWorld.
Use mouse movements (or not) to create different effects. Five bars are included to change the various settings. Code viewing implemented.
The classic using my refined movement and turning system for smoothness. Added shielding capability.
The basics of a zombie shooter game (mock images used).
A class for controlling the background music of your projects. Also has a preview of ArcBar actor.
These guys have been in space way too long. They are gitty and reckless. Avoid at all costs.
A basic hangman.
Defend your ground as best you can. Shoot down incoming projectiles.
Self-contained ColorPanel and Selector Actor support classes.
Dodge the paintball pellets. Fifteen hits and your red and dead.