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The basics of a zombie shooter game (mock images used).
Sample millisecond timer with source plus comments
The classic using my refined movement and turning system for smoothness. Added shielding capability.
Solve the four basic operations at various difficulty levels.
Accomplish the goal before time runs out.
Demo on teleporting objects
Sample code to emulate 3D motion.
Random mazes of various sizes.
Tile swapping puzzles in various difficulty levels.
Choose one of three cards. Computer will play the other two against you.