Use the links at the top or bottom of the list to control sort order.
A more accurate demo of colliding rectangles.
A basic hangman.
Re-usable Bar class for a health bar, progress meter, or other quantitative measurement
Dodge the paintball pellets. Fifteen hits and your red and dead.
Move the mouse around and be amazed.
A superclass for a hexagonal world (a world made up of adjoining hexagons). Orientation specified. Subclassed to show Fibonacci series generation.
A super-class for a scrolling world; fully documented and very easy to use.
A super-class that helps create, map out, and run levels in a gridWorld.
A dual class menu and button demo. A Menu class with a Button class that creates both Button and Text objects.
A game where you control the height of both ends of a rail to guide a ball to the target hole.