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Basic movement code for a sokoban game.
Random puzzles to solve. Log on for fast reloads.
The basics of a zombie shooter game (mock images used).
Open and closed shapes in space.
Sort of like a screen saver.
The classic using my refined movement and turning system for smoothness. Added shielding capability.
Tutorial showing how a value can be displayed
A support class to help in animating World and Actor objects.
Random mazes of various sizes.
Two-players -- Own the most space one box at a time. NEW: Dialog box controls