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The classic using my refined movement and turning system for smoothness.
The basics of a zombie shooter game (mock images used).
Simulation of different methods of boarding passengers.
A simple timer class that displays like a second timer.
A World subclass that displays the contents of a text file.
A class to extend GreenfootImage for rendering text images. Multiple font capability.
Standard and Triangular Peg Solitaire.
A superclass that supports world levels. Fully documented.
Defend your ground as best you can. Shoot down incoming projectiles.
A super-class that helps create, map out, and run levels in a gridWorld.