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There is another, older, scenario (2010/12/8) called 'Blocks' that has the same concept. It is at: http://www.greenfoot.org/scenarios/2253
Design_r280o1660s1000f10000t0z30d2x0y0_thumbdanpost

2012/5/16

@duta, BTW, thanks! You know what they say though..."actions speak louder than words!."
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2012/5/16

I do have some ideas! Be patient for updates.
Design_r280o1660s1000f10000t0z30d2x0y0_thumbdanpost

2012/5/16

Added color to the objects to make it easier to find the possible matches. Also, more visually pleasing.
Design_r280o1660s1000f10000t0z30d2x0y0_thumbdanpost

2012/5/16

A future update will include different objects to choose from.
OR: just have the QEZC keys control the diagonal movement.
A lot of folks have been asking about how to detect collisions, or how not to pass through objects, so I created this example which also has an example of how one can sub-class my 'Bar' class to give it some functionality.
Design_r280o1660s1000f10000t0z30d2x0y0_thumbdanpost

2012/5/14

I remember something like this; except the rows were 3, 5, and 7 and the LOSER got the last match.
The ball also seems to penetrate the paddle a bit before bouncing.