I have this game called Falling Rocks, and I'm having issues with lives. As far as I can tell, the variables are resetting, even though I didn't tell them to. I have it set up so that three new rocks are generated if you miss one on the bottom. I also want to make it so you can only miss three, but it doesn't work. When I have it so you only have one life, it works great, but any greater than that don't do anything. I know for sure L resets, even though I don't do anything about that. Below is my code, to see if you guys can see any issues with it.
public class Rock extends Actor { public int L = 0; public int N = 0; public void act() { if(Greenfoot.getRandomNumber(100) < 90){ setLocation(getX(), getY()+1); } if (isAtEdge()) { getWorld().addObject(new Rock(), (Greenfoot.getRandomNumber(490)), 40); getWorld().addObject(new Rock(), (Greenfoot.getRandomNumber(490)), 40); getWorld().addObject(new Rock(), (Greenfoot.getRandomNumber(490)), 40); L++; N++; } else{ return; } if(L == 1){ getWorld().removeObject(this); } if (N == 3){ Greenfoot.stop(); } } }